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Shield (originally called General Matick's shield[1]) was a relatively simple abjuration spell used by wizards or sorcerers.[4]

EffectsEdit

When cast, shield manifested a wall of magical force around the caster, deflecting away damage and enhancing his or her reflexes significantly.[citation needed] Shield was not a very complex spell, but it required enough power on the part of its caster that it could not be recast until a short rest of a few minutes or more had been taken.[4]

Before the Spellplague, shield was also used by sorcerers and, like other spells, could only be used a number of times per day equal to the number of times a wizard had prepared for it or a sorcerer had the energy left to cast.[citation needed]

HistoryEdit

The spell was supposedly invented by the Netherese arcanist and warrior General Matick in −1580 DR,[12] but many scholars believed that he had only commissioned its invention.[13]

ComponentsEdit

InscriptionEdit

According to the tome known as the Book of the Silver Talon, the ingredients for the ink used to inscribe shield into spellbooks were: one ounce of giant octopus ink, one clipped thumbnail, a pinch of iron filings, a powdered piece of rock crystal, a pebble, a beryl and a star sapphire.[14]

The rock crystal, beryl, star sapphire and pebble were each individually crushed in a dwarf-forged mortar and burnt to ash with the thumbnail. The ink was heated, but not boiled, to which was added the components in the following order: pebble dust, iron filings, rock crystal dust, beryl dust and star sapphire dust. It was stirred until dissolved and completely mixed, and then the thumbnail ash was added. It was then cooled until the fire dissipated.[14]

AppendixEdit

ReferencesEdit

  1. 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 23. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 209–210,275. ISBN 978-0-7869-6560-1.
  3. Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. In Kim Mohan ed. (Wizards of the Coast), p. 55. ISBN 978-0-7869-6612-7.
  4. 4.0 4.1 4.2 Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 161. ISBN 0-7869-4867-1.
  5. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast). ISBN 0-7869-2886-7.
  6. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 137. ISBN 0-88038-716-5.
  7. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 178. ISBN 0-7869-0329-5.
  8. Dale Donovan (January 1998). Cult of the Dragon. (TSR, Inc), p. 125. ISBN 0-7869-0709-6.
  9. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  10. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
  11. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 68. ISBN 0-9356-9601-6.
  12. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 27. ISBN 0-7869-0437-2.
  13. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 111. ISBN 0-7869-0437-2.
  14. 14.0 14.1 Ed Greenwood, Tim Beach (1995). Pages from the Mages. (TSR, Inc), p. 23. ISBN 0-7869-0183-7.