Shining Plains
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| Map of the Shining Plains | |
| The Shining Plains | |
|---|---|
| Capital | None |
| Government | Various |
| Ruler | None |
| Population | approximately 423,000[1] |
| Races | Humans, centaur, wemic, thri-kreen |
| Religions | Eldath, Helm, Lliira, Malar, Nobanion, Silvanus, Talos, Tempus, Tyr[2] |
The Shining Plains is a portion of the Vilhon Reach, named after the visual effect of sunlight hitting the plains. The plains themselves are unheld by any cohesive force, instead being composed of human-filled city-states, wemic and centaur tribes, and a powerful druidic organization called the Emerald Enclave.[3]
[edit] Notable Settlements
[edit] Geographic Features
One of the boundaries of the Shining Plains, the home of fire drakes and other monsters.[4]
Touches the northern edge of the Shining Plains and the headquarters of a powerful druid circle, located in a city called Cedarsproke.[4]
South of Lheshayl and home of a tribe of thri-kreen called the Krakk't. [4]
- The Wetwoods
Boggy wetlands that serve as the home of a village of frog-like humanoids called grippli.[4]
[edit] Notes
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 216. Wizards of the Coast. ISBN 0-7869-1836-5.
- ↑ Jim Butler (1995). The Vilhon Reach, p. 14. TSR, Inc. ISBN 0-7869-0400-3.
- ↑ Jim Butler (1995). The Vilhon Reach, p. 43. TSR, Inc. ISBN 0-7869-0400-3.
- ↑ 4.0 4.1 4.2 4.3 Jim Butler (1995). The Vilhon Reach, p. 46-48. TSR, Inc. ISBN 0-7869-0400-3.
| The Vilhon Reach | |
| Turmish: |
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|---|---|
| Chondath: | |
| Sespech: |
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| Shining Plains: |
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| Free Cities: |
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