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Shining Plains
| Map of the Shining Plains | |
| The Shining Plains | |
| Geographical information | |
| Capital | None |
| Societal information | |
| Races | Humans, centaur, wemic, thri-kreen |
| Population | approximately 423,000[1] |
| Political information | |
| Government | Various |
| Ruler | None |
The Shining Plains is a portion of the Vilhon Reach, named after the visual effect of sunlight hitting the plains. The plains themselves are unheld by any cohesive force, instead being composed of human-filled city-states, wemic and centaur tribes, and a powerful druidic organization called the Emerald Enclave.[2]
Notable Settlements
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Geographic Features
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One of the boundaries of the Shining Plains, the home of fire drakes and other monsters.[3]
Touches the northern edge of the Shining Plains and the headquarters of a powerful druid circle, located in a city called Cedarsproke.[3]
South of Lheshayl and home of a tribe of thri-kreen called the Krakk't. [3]
- The Wetwoods
Boggy wetlands that serve as the home of a village of frog-like humanoids called grippli.[3]
Notes
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- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 216. Wizards of the Coast. ISBN 0-7869-1836-5.
- ↑ Jim Butler (1995). The Vilhon Reach, p. 43. TSR, Inc. ISBN 0-7869-0400-3.
- ↑ 3.0 3.1 3.2 3.3 Jim Butler (1995). The Vilhon Reach, p. 46-48. TSR, Inc. ISBN 0-7869-0400-3.
Alaghôn • Aphrunn Mountains • Centaur Bridge • Gildenglade • Ironcloak • Jathrin's Jump • Lilit Pass • Morningstar Hollows • Mountains of the Alaoreum • Nonthal • The Orbrekh • Orsraun Mountains • Ravilar's Cloak • Xorhun
Chondath
Arrabar • The Chondalwood • Hlath • Iljak • Samra • Shamph
Sespech
Elbulder • Fort Arran • Golden Plains • Mimph • Naga Plains • The Nagaflow • Nagawater • Ormpetarr • Serpent's Holding
The Shining Plains
Assam • Cedarsproke • Deepwing Mountains • Gulthmere Forest • Lheshayl • Ormath • Rushing Hills • Urml • Wetwoods
Free cities