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Shocking grasp

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Shocking grasp charged the caster's hand with electrical energy that damaged a touched foe. A foe with large amounts of metal would suffer a greater effect.[3]

Shocking grasp was a common spell in the Realms, though not a popular one.[4] It was known but rare in Zakhara in 1367 DR.[2][note 1]


The Netherese arcanist Volhm was given the credit for the creation of this spell in −1970 DR.[5]

Known UsersEdit

Pre-spellplague, the underwizards of the Arcane Brotherhood typically knew and used this spell.[6]

Calishite elementalists who followed the Tradition of Air were especially adept at the casting of shocking grasp.[7]



  1. Canon material does not provide dating for the Al-Qadim campaign setting. For the purposes of this wiki only, the current date for Al-Qadim products is assumed to be 1367 DR.


  1. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 137. ISBN 0-88038-716-5.
  2. 2.0 2.1 Sam Witt (January 1994). The Complete Sha'ir's Handbook. (TSR, Inc), p. 124. ISBN 978-1560768289.
  3. Spell Index. Consolidated Lists. Wizards of the Coast (2005-12-19). Retrieved on 2007-06-10.
  4. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 152. ISBN 0-8803-8828-5.
  5. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 25. ISBN 0-7869-0437-2.
  6. Sean K. Reynolds, Jason Carl (November 2001). Lords of Darkness. (Wizards of the Coast), p. 116. ISBN 0-7869-1989-2.
  7. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 161. ISBN 0-7869-2875-1.

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