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Shoonach was the former capital of the Shoon Imperium, located on the border of Calimshan and Tethyr, and claimed by both.[1]

History[]

Work on Shoonach started as a ploy by King Amahl I to re-garrison the Calishite troops sent to keep an eye on him by his grandfather Akkabar Shoon. Construction began on the site of Iltakar, the capital of the old kingdom of Mir. Surprisingly, Akkabar supported the construction and, when Amahl I was assassinated, construction continued with the stones and slave labor taken from Ithmong when that city was destroyed to prevent an uprising from angry Tethyrians.

By 1369 DR, the Twisted Rune had placed a magical gate in the area to allow for instantaneous movement to other locations.[2]

Notable Locations[]

Appendix[]

Appearances[]

Licensed Adventures & Organized Play[]

References[]

  1. Steven E. Schend (August 1997). “Book One: Tethyr”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 80. ISBN 0-7869-0697-9.
  2. Steven E. Schend (August 1997). “Book Three: Erlkazar & Folk of Intrigue”. In Roger E. Moore ed. Lands of Intrigue (TSR, Inc.), p. 24. ISBN 0-7869-0697-9.
  3. Ginny Loveday (2018-11-06). A Wrinkle in the Weave (DDAL08-04) (PDF). D&D Adventurers League: Waterdeep (Wizards of the Coast), p. 2.
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