Upon casting the spell, the caster could touch a non-magical, non-living object and shrink it to as little as times its original volume and mass. It would remain in this shrunken state for at least five days—or longer for more powerful casters. 1⁄4,000
If desired, the caster could chose to change the physical make-up of the item, making it behave as if it were made of cloth.
Tossing a magically shrunken object onto any hard surface would cause it to revert back to its original size and composition, as would speaking a special command word chosen by the caster. This would end the spell.
Even non-solid objects could be shrunken and changed by shrink item, such as a burning campfire, including its flame. If the spellcaster knew the permanency spell, an item could be created that could be shrunk and expanded indefinitely.
- ↑ 1.0 1.1 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 23. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 279. ISBN 0-7869-2886-7.
- ↑ 3.0 3.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 150. ISBN 0-88038-716-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 185. ISBN 0-7869-0394-5.
- ↑ Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
- ↑ Skip Williams (2000). Conversion Manual. (Wizards of the Coast), p. 15.
- ↑ slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.
- ↑ James P. Davis (2008). The Shield of Weeping Ghosts. (Wizards of the Coast), p. 165. ISBN 978-0-7869-4877-2.