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Silvanus (pronounced sihl-VANN-us [3]), the Forest Father, was the god of nature, though formerly considered only the god of wild nature and druids. Silvanus was one of the oldest and most prominent deities in Faerûn, and the wilder counterpart to Chauntea the Earthmother. His worshipers protected places of nature from the encroachment of civilization with vigor and were implacable foes of industrious peoples.

Worshipers Edit

The Church of Silvanus had a pervasive influence, especially across the continent of Faerûn. Non-worshipers often viewed the Church unfavorably due to its tendency to disrupt expansion into woodland, sometimes with violence. Examples of rituals for worship were entreaties for spells at sundown or in moonlight. The Dryad Dance was a replenishing ritual of wild, wayward dance that called out dryads to join the ritualists for mating. Most Silvanite clerics, sometimes referred to as Forest Masters, also functioned as druids or rangers.[citation needed]
Silvanus p63-1-

The Oak Father

Relationships Edit

Whilst having no superiors, Silvanus was a long-time ally of Chauntea, despite their clergies' differences. He was also allied with Lathander. Silvanus was served directly by Eldath and Mielikki, whom some called his daughters, and indirectly by Gwaeron Windstrom, Lurue and Shiallia. Silvanus resented the destructive nature of the storm lord, Talos, and the Lady of Poison, Talona, who encouraged disease beyond what was natural and reserved his greatest hatred for the Beastlord Malar and his followers, working against his insatiable bloodlust at every opportunity. Silvanus despised life-threatening impulses in anything.[citation needed]


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Silvanus saw and balanced all, meting out wild water and drought, fire, and ice, life and death. Hold your distance and take in the total situation, rather than latching on to the popular idea of what is best. All is in cycle, deftly and beautifully balanced. It is the duty of the devout to see this cycle and the sacred Balance as clearly as possible. Make others see the Balance and work against those that would disturb it. Watch, anticipate, and quietly manipulate. Resort to violence and open confrontation only when pressured by time or hostile action. Fight against the felling of forests, banish disease wherever you find it, defend the trees, and plant new flora wherever possible. Seek out, serve, and befriend the dryads and learn their names. Kill only when needful, destroy fire and its employers, and beware orcs and others who bring axes into the forest.[citation needed]

Notes Edit

The first edition boxed set, Forgotten Realms Campaign Set, had an image of Silvanus's symbol, but labeled it Sylvanus, with a Y instead of an I.[4]

References Edit


  1. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 235. ISBN 0-7869-1836-5.
  2. Logan Bonner (August, 2009). “Domains in Eberron and the Forgotten Realms”. In Chris Youngs ed. Dragon #378 (Wizards of the Coast), pp. 25–38.
  3. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 251. ISBN 0-7869-1836-5.
  4. Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 14. ISBN 0-8803-8472-7.

The Faerûnian Pantheon
Major Deities
AzuthBaneBhaalChaunteaCyricGondHelmIlmaterKelemvorKossuthLathanderLoviatarMaskMielikkiMyrkulMystra (Midnight) • OghmaSelûneSharShaundakulSilvanusSuneTalosTempusTormTymoraTyrUmberleeWaukeen
Other Members
AkadiAurilBeshabaDeneirEldathFinder WyvernspurGaragosGargauthGrumbarGwaeron WindstromHoarIstishiaIyachtu XvimJergalLliiraLurueMalarMililNobanionThe Red KnightSavrasSharessShialliaSiamorpheTalonaTiamatUbtaoUlutiuValkurVelsharoon

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