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Luruar, also commonly known as the Silver Marches, is a confederation of cities in the north of Faerûn, under the leadership of Alustriel Silverhand, former ruler of Silverymoon. It consists of Silverymoon, Citadel Adbar, Deadsnows, Jalanthar, Quaervarr, Citadel Felbarr, Everlund, Mithral Hall, and Sundabar, and its goal is to protect the North against the growing horde of orcs in the mountains.[1] The nation is also a member of the Lords' Alliance.[2]

It is bordered by the Anauroch desert to the east, the High Forest to the south, the Savage Frontier to the west and the Spine of the World mountain range to the north. It also shares a border with the kingdom of Many-Arrows.


A large, dense forest dominated by evergreens, shadowtops, and duskwoods, the Moonwood is home to few natural predators and no orcs or goblinoids. Its southern fringes are peaceful enough home to small bands of moon elves and wood elves who roam its green depths and fair meadows, as well as the rustic homes of woodcutters and trappers. The northern depths are a different matter—there, the woods become darker, thicker, and more overgrown, and the People of the Black Blood hunt. The Moonwood is a little over a hundred miles from north to south, and approximately 60 miles wide in the Northern parts. It tapers down to the south west.

The Moonwood is home to a few characters in the Drizzt Do'Urden series by R.A. Salvatore including Ellifain Tuuserail, Tarathiel, and Innovindil.


The years 1368 through 1370 DR were particularly turbulent for the city states of northwest Faerûn. Troll attacks, orc hordes, an army of demons and barbarians as well as a particularly harsh winter spurred the leaders of those cities to convene a council. After many heated arguments were calmed by Alustriel's diplomatic skills, it was decided that the cities would band together and form a confederation under Alustriel's leadership.[citation needed]

Alustriel declared (at the suggestion of Old Night) that the nation would be known as Luruar in honour of the goddess Lurue, sometime between the winter and midsummer of 1371 DR. She rejected the suggestions of New Delzoun (in honour of the fallen dwarf kingdom) and Alustryr (in honour of herself), among others.[citation needed]

When Alustriel left, her eldest son Methrammar Aerasumé took over and immediately lost the support of Citadel Adbar, Citadel Felbarr and Mithral Hall whose leaders refused to spend effort and resources helping smaller settlements at the expense of their own. Though the three cities remained allies of Luruar, they no longer considered themselves members of the confederation, nor could they be relied upon to answer calls for help.[citation needed]

In 1484 DR, the Darkening was cast over the region in preparation for the drow and orc invasion.[3] The attacks involved sieges and attacks on Winter-Edge, Mithral Hall, Nesme, and Silverymoon, as well as subterfuge interfering with trade in Blingdenstone. The spell was finally overcome by a band of adventurers, during the battle of Eryndlyn.[4].

Geographical featuresEdit


Cold Wood 
A pine, birch and spruce forest that has remained unmarked by civilized settlers or foresters. While home to some of the Uthgardt tribes, orcs and ettins have also been known to roam the woods.[1]
This large forest north of Silverymoon is free of goblinoid races. This is due to the large population of lycanthropes, many of whom are members of the People of the Black Blood.[1]


Nether Mountains 
There are many monsters that spread from these mountain ranges to as far out as Silverymoon.[1]
Rauvin Mountains 
The River Rauvin passes through the peaks in a steep-sided, mist-filled gorge of roaring white water. There is a perilous trail in the gorge that runs through the Dead Orc Pass to the north side of the Rauvin that contains a strong and aggressive orc tribe.[1]


Troll area.


Important LocationsEdit


Beorunna's Well
The ancestral home of the Black Lion tribe of Uthgardt barbarians.[6]
Citadel Adbar
A powerful, hard-to-reach stronghold of the dwarves.[6]
Citadel Felbarr
This former dwarven citadel that, since 1367 DR, has been inhabited by humans, orcs and most recently, dwarves once again.[6]
A walled city that is home to several races and is ruled by the Council of Six Elders.[6]
Many human trackers, hunters, guides and trappers can be found in this small town. Many of whom are experts of dealing with the orcs, most often in a violent manner.[6]
Mithral Hall
Once one of the greatest shield dwarf holds, it still is home to their kin.[6] It has been inhabited by duergar until it was recaptured by Clan Battlehammer and their allies[7] in 1357 DR.[citation needed]
This small woodland town is comprised of humans and half-elves.[6]
A bastion of culture and learning in the Silver Marches. After Lady Alustriel stepped down to lead the nation, the city was handed to Taern "Thunderspell" Hornblade.[8]
This city of war is home to miners and crazed orcs.[2]


See alsoEdit


Further readingEdit





Specific prestige classesEdit


  1. 1.0 1.1 1.2 1.3 1.4 Rob Heinsoo (2001-01-17). The Silver Marches. Sneak Peak. Wizards of the Coast. Retrieved on 2007-05-06.
  2. 2.0 2.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 275. ISBN 0-7869-1836-5.
  3. R.A. Salvatore (March 2014). Night of the Hunter. (Wizards of the Coast), pp. 378–379. ISBN 0-7869-6511-8.
  4. Shawn Merwin, Steve Townshend and James Wyatt (August 2012). War of Everlasting Darkness. (Wizards of the Coast), p. 60.
  5. Ed Greenwood and Jason Carl (July 2002). Silver Marches. (Wizards of the Coast), p. 9. ISBN 0-7869-2835-2.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 172. ISBN 0-7869-1836-5.
  7. R.A. Salvatore (July 2003). The Thousand Orcs. (Wizards of the Coast), p. 32. ISBN 978-0786929801.
  8. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 173. ISBN 0-7869-1836-5.

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