Map of Luruar in 1479 DR
|Aliases||The Silver Marches|
|Population||1,090,800 (as of 1372 DR)|
|Imports||Armor, books, manufactured goods, pottery, spices, wine|
|Exports||Elven craftwork, furs, heroes, precious metals; formerly dwarven craftwork|
|Ruler|| High Lord Methrammar Aerasumé |
Founder: Alustriel Silverhand
|Inhabitants of Luruar|
|Locations in Luruar|
|Organizations in Luruar|
|Settlements in Luruar|
Luruar, also commonly known as the Silver Marches, is a confederation of cities in the north of Faerûn, under the leadership of Alustriel Silverhand, former ruler of Silverymoon. It consists of Silverymoon, Citadel Adbar, Deadsnows, Jalanthar, Quaervarr, Citadel Felbarr, Everlund, Mithral Hall, and Sundabar, and its goal is to protect the North against the growing horde of orcs in the mountains. The nation is also a member of the Lords' Alliance.
It is bordered by the Anauroch desert to the east, the High Forest to the south, the Savage Frontier to the west and the Spine of the World mountain range to the north. It also shares a border with the kingdom of Many-Arrows.
A large, dense forest dominated by evergreens, shadowtops, and duskwoods, the Moonwood is home to few natural predators and no orcs or goblinoids. Its southern fringes are peaceful enough home to small bands of moon elves and wood elves who roam its green depths and fair meadows, as well as the rustic homes of woodcutters and trappers. The northern depths are a different matter—there, the woods become darker, thicker, and more overgrown, and the People of the Black Blood hunt. The Moonwood is a little over a hundred miles from north to south, and approximately 60 miles wide in the Northern parts. It tapers down to the south west.
The years 1368 through 1370 DR were particularly turbulent for the city states of northwest Faerûn. Troll attacks, orc hordes, an army of demons and barbarians as well as a particularly harsh winter spurred the leaders of those cities to convene a council. After many heated arguments were calmed by Alustriel's diplomatic skills, it was decided that the cities would band together and form a confederation under Alustriel's leadership.
Alustriel declared (at the suggestion of Old Night) that the nation would be known as Luruar in honour of the goddess Lurue, sometime between the winter and midsummer of 1371 DR. She rejected the suggestions of New Delzoun (in honour of the fallen dwarf kingdom) and Alustryr (in honour of herself), among others.
When Alustriel left, her eldest son Methrammar Aerasumé took over and immediately lost the support of Citadel Adbar, Citadel Felbarr and Mithral Hall whose leaders refused to spend effort and resources helping smaller settlements at the expense of their own. Though the three cities remained allies of Luruar they no longer considered themselves members of the confederation, nor could they be relied upon to answer calls for help.
- Cold Wood
- A pine, birch and spruce forest that has remained unmarked by civilized settlers or foresters. While home to some of the Uthgardt tribes, orcs and ettins have also been known to roam the woods.
- This large forest north of Silverymoon is free of goblinoid races. This is due to the large population of lycanthropes, many of whom are members of the People of the Black Blood.
- Nether Mountains
- There are many monsters that spread from these mountain ranges to as far out as Silverymoon.
- Rauvin Mountains
- The River Rauvin passes through the peaks in a steep-sided, mist-filled gorge of roaring white water. There is a perilous trail in the gorge that runs through the Dead Orc Pass to the north side of the Rauvin that contains a strong and aggressive orc tribe.
- Beorunna's Well
- The ancestral home of the Black Lion tribe of Uthgardt barbarians.
- Citadel Adbar
- A powerful, hard-to-reach stronghold of the dwarves.
- Citadel Felbarr
- This former dwarven citadel that, since 1367 DR, has been inhabited by humans, orcs and most recently, dwarves once again.
- Many human trackers, hunters, guides and trappers can be found in this small town. Many of whom are experts of dealing with the orcs, most often in a violent manner.
- Mithral Hall
- Once one of the greatest shield dwarf holds, it still is home to their kin. It has been inhabited by duergar until it was recaptured by Clan Battlehammer and their allies in 1357 DR.
- A bastion of culture and learning in the Silver Marches. After Lady Alustriel stepped down to lead the nation, the city was handed to Taern "Thunderspell" Hornblade.
- This city of war is home to miners and crazed orcs.
- Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide, p. 146-147. Wizards of the Coast. ISBN 978-0-7869-4924-3.
- Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide, p. 108-109. Wizards of the Coast. ISBN 978-0-7869-4929-8.
- Rand Sharpsword (2001-12-19). More High Forest, Savage Frontier, and Silver Marches!. Rand's Travelogue. Wizards of the Coast. Retrieved on 2010-10-31.
- Rand Sharpsword (2003-01-15). Politics in the Silver Marches. Rand's Travelogue. Wizards of the Coast. Retrieved on 2010-10-31.
- Rand Sharpsword (2003-01-29). Odds and Ends for Silver Marches. Rand's Travelogue. Wizards of the Coast. Retrieved on 2010-10-31.
- Rand Sharpsword (2003-03-12). Organizations of the Silver Marches. Rand's Travelogue. Wizards of the Coast. Retrieved on 2010-10-31.
- Sneak Peek: The Silver Marches
- The Herald's Holdfast
- Monks of the Long Death
- More Marches
- Moon Portals Several portals all located in the Silver Marches.
- Mintiper's Chapbook
Specific prestige classesEdit
- ↑ 1.0 1.1 1.2 1.3 1.4 Rob Heinsoo (2001-01-17). The Silver Marches. Sneak Peak. Wizards of the Coast. Retrieved on 2007-05-06.
- ↑ 2.0 2.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 275. Wizards of the Coast. ISBN 0-7869-1836-5.
- ↑ as of The Herald, Alustriel is alive and well, which must be considered a more valid source as it is official and newer
- ↑ Ed Greenwood and Jason Carl (July 2002). Silver Marches, p. 9. Wizards of the Coast. ISBN 0-7869-2835-2.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 172. Wizards of the Coast. ISBN 0-7869-1836-5.
- ↑ R.A. Salvatore (July 2003). The Thousand Orcs (Mass Market Paperback), p. 32. Wizards of the Coast. ISBN 978-0786929801.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 173. Wizards of the Coast. ISBN 0-7869-1836-5.