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Skill domain

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The domain of skill has three deities and of them there are Corellon and oghma whom are patrons of artistic skill. The creator of elfs suports primarily visual art, arts created with magic, and all the arts of the eladrin, while the binder of what is known inspires skill in the ways of music and invention. Sunes power can aid in any skill that lends itself to more beauty. Aesthetically pleasing art and architecture pleases lady Firehair, but she also wants all her followers to demonstrate skill in improving her or his personal appearance. [1]

Deities with the skill domainEdit

Power of skill domainEdit

Any divine caster who worships a god of the skill domain may use it to channel the power of the deity. As a Divine caster choses the domain she will have more success with the skills it is trained in, also, when they use a power of the domain she may use that power as a basic attack. The powers of the domain are:
Divine Bolts
Overwhelming Strike
Righteous brand
Valiant strike

Divine Excellence divinityEdit

To use the divinity of the skill domain one must have the channel divinity class feat and worship a deity of the domain. And when the caster has this it gains the ability to use Divine Excellence

Divine ExcellenceEdit

With your prayer your deity smiles upon you and your allies and inspire excellence which grants you more success with a skill for a short time, and after that you and your allies nearby also become more successful with the same skill for a short time.[2]

ReferencesEdit

  1. Logan Bonner (August, 2009). “Domains in Eberron and the Forgotten Realms”. In Chris Youngs ed. Dragon #378 (Wizards of the Coast), pp. 25–38.
  2. Rob Heinsoo, Richard Baker, Logan Bonner, Robert J. Schwalb (July 2009). Divine Power. (Wizards of the Coast). ISBN 978-0-7869-4982-3.


Spells by Cleric Domain (3.5 ed.)
Air | Animal | Arcana | Balance | Bestial | Cavern | Celestial | Chaos | Charm | Cold | Community | Craft | Darkness | Death | Destruction | Drow | Dwarf | Earth | Elf | Evil | Family | Fate | Fey | Fire | Glory | Gnome | Good | Halfling | Hatred | Healing | Herald | Illusion | Joy | Knowledge | Law | Luck | Magic | Mentalism | Metal | Mind | Moon | Nobility | Ocean | Orc | Planning | Plant | Pleasure | Portal | Protection | Renewal | Repose | Retribution | Rune | Scalykind | Slime | Spell | Spider | Storm | Strength | Suffering | Sun | Time | Trade | Travel | Trickery | Tyranny | Undeath | War | Water | Wrath


Deity domains (3.0–3.5 ed)
Air | Animal | Arcana | Balance | Bestial | Blightbringer | Cavern | Celestial | Change | Chaos | Charm | Civilization | Cold | Community | Corruption | Craft | Creation | Darkness | Death | Demonic | Destruction | Diabolic | Drow | Dwarf | Earth | Elf | Endurance | Evil | Family | Fate | Fey | Fire | Freedom | Glory | Gnome | Good | Greed | Halfling | Hatred | Healing | Herald | Hope | Illusion | Joy | Justice | Knowledge | Law | Life | Love | Luck | Madness | Magic | Mentalism | Metal | Mind | Moon | Nobility | Ocean | Orc | Pain | Planning | Plant | Pleasure | Poison | Portal | Protection | Renewal | Repose | Retribution | Rune | Scalykind | Sea | Skill | Slime | Spell | Spider | Storm | Strength | Strife | Suffering | Sun | Time | Torment | Trade | Travel | Trickery | Tyranny | Undeath | Vengeance | War | Water | Watery Death | Wilderness | Winter | Wrath

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