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Slow (originally Quantoul's slowmorph[1]) was a transmutation spell used by arcane spellcasters that caused one or more targets to move more slowly.[3] Some creatures, such as stone golems[8] and mindwitnesses,[9] had innate magical abilities that mimicked this spell. Ocular adepts, humanoid servants of the Great Mother, the beholder goddess, also had the power of slow.[10]

EffectsEdit

One or more creatures within close range both from the caster and each other were magically made slower in their actions and reflexes. Targets with high strength of will could resist the effects of the spell, which otherwise lasted for about a third of a minute or longer.[3]

Several spells countered or negated the effects of this spell, including haste,[11] freedom,[12] freedom of movement,[12] and remove paralysis.[13]

ComponentsEdit

The spell required verbal and somatic components and a drop of molasses.[3]

HistoryEdit

The spell was invented by prolific Netherese arcanist Quantoul in −2026 DR (1833 NY).[14] It was also recorded in the Book of Bats.[15]

AppendixEdit

AppearancesEdit

ReferencesEdit

  1. 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 24. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 68,111,209–210,277. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 3.2 3.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 234. ISBN 0-7869-2886-7.
  4. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 153. ISBN 0-88038-716-5.
  5. Loren Coleman (1995). Chronomancer. (TSR, Inc), p. 41. ISBN 978-0786903252.
  6. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  7. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 121–123. ISBN 0-7869-0437-2.
  8. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), p. 137. ISBN 0-7869-2893-X.
  9. Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), pp. 89–90. ISBN 0-7869-3053-5.
  10. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. (Wizards of the Coast), p. 200. ISBN 0-7869-2759-3.
  11. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 239. ISBN 0-7869-2886-7.
  12. 12.0 12.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 233. ISBN 0-7869-2886-7.
  13. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 271. ISBN 0-7869-2886-7.
  14. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.
  15. Ed Greenwood, Tim Beach (1995). Pages from the Mages. (TSR, Inc), p. 16. ISBN 0-7869-0183-7.

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