FANDOM


Smoke mephits were mephits composed of air and fire. They were crude and lazy, as well as liars and tricksters who thrived on mockery and misdirection.[1]

CombatEdit

Smoke mephits had sharp claws, which they used to attack their enemies.[1]

Physical abilitiesEdit

Smoke mephits could fly as fast as they could move on land. They had a complete immunity against fire and poison.[1]

They had an ability called cinder breath, which consisted of smoldering ash, that blinded those caught in it.[1]

When a smoke mephit died, a cloud of smoke with a radius of 5ft. (1.5m) appeared. This cloud obscured the vision of other creatures.[1]

Magical abilitiesEdit

Smoke mephits could cast dancing lights once per day.[1]

Smoke mephits could summon one to four other smoke mephits once per day. These smoke mephits appeared within 60ft. (18.3m) and disappeared after 1 minute, when the summoning smoke mephit died or when the summoner released it. This ability worked only once in four times.[1]

SocietyEdit

Smoke mephits were servants of Vhaeraun, the drow god of thievery, and were sent by him to Toril.[2]

AppendixEdit

AppearancesEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 Wizards RPG Team (2014). Monster Manual 5th edition. (Wizards of the Coast), p. 217. ISBN 978-0786965614.
  2. Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), pp. 36–37. ISBN 0-7869-1239-1.
  3. Daniel Helmick (2015-03-13). D&D Adventurers League: Embers of Elmwood (DDEX2-02) (PDF). Elemental Evil. Wizards of the Coast. pp. 13,17,22. Retrieved on 2016-12-12.
  4. Pieter Sleijpen (2015-06-01). D&D Adventurers League: Eye of the Tempest (DDEX2-09) (PDF). Elemental Evil. Wizards of the Coast. p. 44. Retrieved on 2016-12-12.


ConnectionsEdit