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The Sons of Alagondar were a nationalist rebel group operating in the city of Neverwinter.[1]

DescriptionEdit

Almost all of the Sons of Alagondar were descendants of those who served Lord Nasher Alagondar. They refused to leave Neverwinter even as Mount Hotenow erupted and actively opposed the city's new self-imposed leader Lord Protector Dagult Neverember, wishing to return Neverwinter to the way it was before the cataclysm rather than creating the 'New Neverwinter' that Neverember endorsed.[2]

The group was divided in two main factions:

The NashersEdit

Primarily made up of the younger members of the group and led by Arlon Bladeshaper, who claimed to be descended from one of the Neverwinter Nine. The Nashers were the more radical faction of the two, practicing extreme methods and allying themselves to the shadier side of Neverwinter's underworld such as the Dead Rats and Thayan agents, even using a former Kraken Society building as their Headquarters.[3]

The GraycloaksEdit

Named after the old Neverwintan militia and led by the proprietor of the Driftwood Tavern, Madame Rosene, the graycloaks pursued more diplomatic ends. They put pressure on Lord Neverember to give Neverwintan citizens more political power, using subterfuge to advance their aims rather than force. However this approach met with much less success than the Nashers' more violent efforts.[3]

HistoryEdit

In 1474 DR, the Sons of Alagondar emerged in Neverwinter and waged a campaign of insurgency and propaganda against the rule of Dagult Neverember. Proclaiming themselves as the descendants of the servants and retainers of Lord Nasher and his descendants, they wished to restore rule to the rightful line of Alagondar.[1]

The group was led by a Harper agent named Cymril, but she was killed in 1479 DR, when Neverember mounted reprisals against the group's activities. After she was killed, it was also revealed she was working for Neverember as well.[4] Leaderless and feeling betrayed, a power vacuum formed and soon the group split into two opposed factions, the Nashers and the Graycloaks.[1]

In the late years of the 1480s DR, with the city rebuilding and Neverember gaining the popular approval of the citizens, many of the Sons of Alagondar decided that the rule of Neverember wasn't that bad, and volunteered themselves to serve as the city guard, arguing that, if Neverember would rule the city, it was better to have a local army instead of depend of foreigner mercenaries.[5]

AppendixEdit

Further readingEdit

ReferencesEdit

  1. 1.0 1.1 1.2 Matt Sernett, Erik Scott de Bie, Ari Marmell (2011). Neverwinter Campaign Setting. (Wizards of the Coast), p. 117. ISBN 0-7869-5814-6.
  2. Matt Sernett, Erik Scott de Bie, Ari Marmell (2011). Neverwinter Campaign Setting. (Wizards of the Coast), pp. 117–118. ISBN 0-7869-5814-6.
  3. 3.0 3.1 Matt Sernett, Erik Scott de Bie, Ari Marmell (2011). Neverwinter Campaign Setting. (Wizards of the Coast), p. 118. ISBN 0-7869-5814-6.
  4. Matt Sernett, Erik Scott de Bie, Ari Marmell (2011). Neverwinter Campaign Setting. (Wizards of the Coast), p. 114. ISBN 0-7869-5814-6.
  5. Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), pp. 51–52. ISBN 978-0786965809.

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