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Spell Turning

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Spell

Spell turning

School Abjuration
Descriptor
Level Sor/Wiz 7, Luck 7, Arcana 7, Retribution 7

3rd ed. rules

Spell turning is an abjuration spell that causes enemy spells to rebound upon the caster.

[edit] Effect

Spells (and spell-like effects) targeted against you rebound on the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to affect touch range spells. Thus, a charm person spell cast at you could be turned back upon and possibly enable you to charm the caster, but a fireball could not be turned back, and neither could inflict critical wounds.

From seven to ten (1d4+6) spell levels are affected by the turning. The DM secretly rolls the exact number. Each spell turned subtracts its level from the amount of spell turning left.

A spell might be only partially turned. Subtract the 1d4+6 result from the spell level of the incoming spell. Divide the remaining levels of the incoming spell by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.

If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created. Roll a d% to determine the result:

01-70
Spell drains away without effect.
71-80
Spell affects both of you equally at full effect.
81-97
Both turning effects are rendered nonfunctional for 1d4 minutes.
98-100
Both of you go through a rift into another plane.

[edit] Arcane Material Component

A small silver mirror.

[edit] References

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