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Spell domain

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The Spell domain, not to be confused with the Magic domain, was a deity domain that granted divine spellcasters arcane spell powers.[1][2]

Deities with the spell domainEdit

Four gods offered the spell domain, all of them associated with magic in some respect.[1][2]

Granted PowerEdit

Clerics with this domain had improved concentration and greater mastery over spellcasting.[1][2]

Spell Domain SpellsEdit

Once per day, divine spellcasters with the Spell domain could cast one domain spell for each spell level they had achieved.[3]

1st level 
Mage armor
2nd level 
Silence
3rd level 
Anyspell
4th level 
Rary's mnemonic enhancer
5th level 
Break enchantment
6th level 
Greater anyspell
7th level 
Limited wish
8th level 
Antimagic field
9th level 
Mordenkainen's disjunction

ReferencesEdit

  1. 1.0 1.1 1.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 65. ISBN 0-7869-1836-5.
  2. 2.0 2.1 2.2 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 91. ISBN 0-7869-3134-5.
  3. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 307. ISBN 0-7869-2886-7.


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