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A spelljammer was a type of magically powered vessel that could travel great distances, even into the Sea of Night.[2] Each ship had a magical helm or "captains-chair" that allowed a suitably powerful mage to pilot the ship.[3]

HistoryEdit

Spelljamming technology had existed for a very long time. For example, early historical accounts from the Second Age of Calimshan described three beholder colony ships crashing into the Alimir Mountains in Tarsakh of −2381 DR. There were also myths from the same era about "chariots in the air" and "monstrous flying birds and insects" that led some scholars to postulate that these too were spelljamming craft.[4]

Many of these vessels (and vessels like them) still existed on Faerûn in the mid-14th century DR.[5] The elves of Evermeet maintained a small fleet of them,[6] while the derivatives of these strange and mighty vessels could be seen flying openly over the southern nations of Nimbral and Halruaa.[citation needed]

AppendixEdit

See AlsoEdit

ReferencesEdit

  1. Jeff Grubb (August 1989). “Lorebook of the Void”. Spelljammer: AD&D Adventures in Space (TSR, Inc.), pp. 14–18. ISBN 0-88038-762-9.
  2. Richard Baker, James Jacobs, and Steve Winter (April 2005). Lords of Madness: The Book of Aberrations. (Wizards of the Coast), p. 6. ISBN 0-7869-3657-6.
  3. Jeff Grubb (August 1989). “Concordance of Arcane Space”. Spelljammer: AD&D Adventures in Space (TSR, Inc.). ISBN 0-88038-762-9.
  4. Steven E. Schend and Dale Donovan (September 1998). Empires of the Shining Sea. (TSR, Inc), p. 16. ISBN 978-0786912377.
  5. Dale "slade" Henson, Gary L. Thomas ed. and Karen S. Boomgarden ed. (April 1991). Realmspace. (TSR, Inc). ISBN 1-56076-052-4.
  6. Anne Gray McCready et al. (March 1994). Elves of Evermeet. (TSR, Inc), p. 87. ISBN 1-5607-6829-0.