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Spellplague

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The Spellplague was a disaster that struck Realmspace on 29th Tarsakh, the Year of Blue Fire, 1385 DR, and was caused by Midnight's assassination at the hands of Cyric and Shar. With the goddess's death, the Weave, the universal structure of arcane forces, convulsed.[1] It continued for a decade, leading to the Wailing Years, during which arcane magic ceased to function and the planet of Toril was transformed.[2]

The diviner Yaphyll had a vision of the event:

"The white queen is troubled but can't say why. The black queen hates the white and gives the assassin a black coat. The assassin steals upon the white queen. She can't see him gliding through the shadows. The sword screams. The white queen falls. Her city falls. Stones fall in the cavern to crush the soothsayer. The tree burns and thrashes in agony. Branches break. Branches twist and grow together..."
  — from a vision by the diviner Yaphyll[3]

In her vision, Yaphyll referred to Mystra as the white queen and to Shar, goddess of the night, as the black queen. Cyric, god of murder, was the assassin, Savras, the god of divination, was the soothsayer[citation needed], and the city, cavern and tree symbolized the ordered structures of magic crumbling into chaos.[4]

The breakdown of the Weave could be felt by all wizards across Faerûn.[1]

StormEdit

The storm began over the Mhair Jungles west of Halruaa and quickly grew to a large size, with blue flames visible in the sky. It laid waste to Halruaa due to the heavy wild magic activity in the area, and Sespech, the Golden Plains and the Nagalands were transformed into an unpredictable and surreal place, dubbed the Plaguewrought Lands. Almost every part of Faerûn was affected by the Spellplague and certain areas were eliminated entirely, while others were created anew. Thousands of mages were either destroyed or went insane due to the collapse of the Weave after Mystra's death. In Cormyr, a third of the War Wizards were either killed or driven mad. Those who survived were forced to learn martial combat as a result of the disappearance of arcane magic.[2]

EffectsEdit

Effects on arcane magicEdit

  • Despite the efforts, with the structure of magic out of balance, many spells failed[5] or produced unreliable results.[citation needed]
  • Most permanent magical items, such as artifacts, were left intact at the end of the Spellplague but charged magical items were either destroyed, warped, or simply ceased to function.[6] Items with dormant magical qualities, which were manually activated, were largely unaffected by the Spellplague.[7]

Other effectsEdit

  • The Spellplague affected the landscape, making the ground rumble and heave up and down like the surface of the sea.[1] Curtains of blue flame swept the landscape, reshaping the land by cutting crevasses or lifting and sculpting the plain into hills and ridges.[8]
  • Waves of azure fires appeared everywhere, killing whatever they touched.[9]
  • Political upheaval across the land that resulted in many attempted coups, invasions, and uprisings. Especially against governments, and nations that had relied heavily on arcane magic for defense or controlling their population.
  • The Shaar became a wasteland called the Shaar Desolation.[12]
  • Lantan was hit by massive waves and flooded, killing all of its inhabitants.[13] However the nation had resource camps in other locations, namely Chult, so not all Lantanese citizens and technology may have perished along with the actual island.[citation needed]
  • Nobanion tried to save a pride of lions in Gulthandor from oncoming blue fire. He came in contact with the blue fire, and it mutated him into a dark and bestial lion with a mane of blue flame. [14]

AftermathEdit

By 1395 DR, the majority of the effects of the Spellplague had come to an end and most arcane magic had returned to normal.[2]

By 1479 DR, areas of Toril still affected by the Spellplague were referred to as Plaguelands.[15]

By 1479 DR the Spellplague was ended with the event known as Mystra's Return. The Weave was resurrected with the goddess and magic became what it was before the Spellplague, though some areas with lingering effects from it remain.

ReferencesEdit

  1. 1.0 1.1 1.2 Richard Lee Byers (March 2008). Undead, p. 64. Wizards of the CoastISBN 978-0-7869-4783-6.
  2. 2.0 2.1 2.2 Brian R. James (2008-02-27). Spellplague: The Wailing Years. Dragon Features Archive. Wizards of the Coast. Retrieved on 2008-04-14. (Registration required to view.)
  3. Richard Lee Byers (March 2008). Undead, p. 7. Wizards of the CoastISBN 978-0-7869-4783-6.
  4. Richard Lee Byers (March 2008). Undead, p. 75. Wizards of the CoastISBN 978-0-7869-4783-6.
  5. Richard Lee Byers (March 2008). Undead, p. 69. Wizards of the CoastISBN 978-0-7869-4783-6.
  6. Richard Baker (September 8th, 2008). The one and only "Ask the Realms authors/designers thread" 4. Retrieved on January 8th, 2009.
  7. Richard Baker (January 11th, 2008). The one and only "Ask the Realms authors/designers thread" 4. Retrieved on January 12th, 2009.
  8. Richard Lee Byers (March 2008). Undead, p. 72. Wizards of the CoastISBN 978-0-7869-4783-6.
  9. Richard Lee Byers (March 2008). Undead, p. 65. Wizards of the CoastISBN 978-0-7869-4783-6.
  10. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide, p. 138. Wizards of the CoastISBN 978-0-7869-4924-3.
  11. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide, p. 186. Wizards of the CoastISBN 978-0-7869-4924-3.
  12. 12.0 12.1 12.2 12.3 12.4 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide, p. Fold-out Map. Wizards of the CoastISBN 978-0-7869-4924-3.
  13. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide, p. 162. Wizards of the CoastISBN 978-0-7869-4924-3.
  14. Richard Lee Byers (Feb 4, 2014). The Reaver, p. 206–8. Wizards of the CoastISBN 0786964588.
  15. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide, p. 54. Wizards of the CoastISBN 978-0-7869-4924-3.

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