Spellslayers were feared wizards in Zakhara who specialized in directly attacking the connection between another wizard and their magic, affecting or utterly eliminating their ability to harness their powers.[note 1]
The very nature of the skills and actions practiced by spellslayers only attracted chaotic-minded individuals who possessed dark hearts.
Spellslayers served as hunters of other wizards. Though it was unknown by common wizards how they were able to accomplish it, spellslayers could prevent their targets from casting spells, rendering them virtually helpless. The secret of this power was fiercely guarded by spellslayers. It was rumored that any spellslayer about to divulge this secret was struck dead instantly.
Other wizards in Zakhara mentioned spellslayers in the same manner that parents mentioned evil monsters to their children, though to speak ill of a spellslayer was to risk their wrath.
Spellslayers were known to hire their services out to those willing to pay handsomely.
Spellslayers could wear heavy armor than regular wizards without effecting their abilities. They could also use more weapons.
Spellslayers became proficient in a wide range of spell-like abilities as they mastered their craft.
Spell Slay: This was the most dreaded power of a spellslayer. Any target unable to resist this attack was completely unable to use any of their spells for several hours or days depending on several factors including: the power of the spellslayer, the power of the target, and the target's general resistance. Targets could even be prevented from using their magic for weeks or months at a time in rare cases.
As spellslayers gained advanced mastery over their craft they could add the following abilities to their repetoire: armor, chill touch, friends, jump, spider climb, taunt, darkness, 15' radius, detect invisibility, shatter, strength, cool strength, float, sand jambiya, sand quiet, and wind shadow. These powers could be used once per day. When gaining access to these abilities a spellslayer could instead choose to augment any one of his previous skills so that they could use it more often.
Spellslayers could not cast spells of any kind. However, they could use any magical item available to other wizards.
A spellslayer who was part of an organization was required to follow all mandates and orders without question, similar to the behavior of holy slayers.