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Sphere was a term that was short for "sphere of influence" in second edition D&D (also known as AD&D). Each deity had a set of spheres of influence in which they were interested and which they embodied. Priests of a deity had access to the spells in that deity's spheres. Some deities provided only limited access (called minor access) to certain spheres and full access (called major access) to others.[1][2] Also, the Elemental sphere was subdivided into Elemental Air, Earth, Fire, and Water spheres.[3] The "All" sphere was available to every faith.[1][4]

Originally, there were sixteen spheres: All, Animal, Astral, Charm, Combat, Creation, Divination, Elemental, Guardian, Healing, Necromantic, Plant, Protection, Summoning, Sun, and Weather.[1][2] Eventually, eight new spheres were introduced: Chaos, Law, Numbers, Thought, Time, Travelers, War, and Wards.[5]



Spells by Priest Sphere (2nd ed.)
All | Animal | Astral | Chaos | Charm | Combat | Creation | Divination | Elemental | Elem. Air | Elem. Earth | Elem. Fire | Elem. Water | Guardian | Healing | Law | Necromantic | Numbers | Plant | Protection | Summoning | Sun | Thought | Time | Travelers | War | Wards | Weather

ReferencesEdit

  1. 1.0 1.1 1.2 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 34. ISBN 0-88038-716-5.
  2. 2.0 2.1 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 47. ISBN 0-7869-0329-5.
  3. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 153. ISBN 1-56076-107-5.
  4. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 49. ISBN 0-7869-0329-5.
  5. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 14–15. ISBN 1-56076-107-5.

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