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Spider scuttle

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Sometimes known as spiderwalk or spider climb,[2] Spider scuttle was an invocation used by some warlocks, particularly those of the dark pact.

EffectsEdit

When cast, spider scuttle, allowed its caster to walk along the walls of a cavern like a spider, giving them shadowy legs that allowed them to move with unnatural ease and speed. Spider scuttle was a somewhat complex spell, but warlocks required only a short rest between castings in order to regain the power necessary to cast it again.[1]

Prior to the Spellplague, spider scuttle was more commonly known as spider climb, and was usable by wizards and sorcerers as well as warlocks. For the former two, spider climb was like any other spell, the number of castings allowed dependent upon a degree of preparation by the wizard or power of the sorcerer. Druids also used a similar evocation.[2]

The duration of the spell could be doubled by consuming a potion made from powdered datchas.[10]

Material componentsEdit

A drop of bitumen and a live spider, both of which must be eaten by the subject.

AppendixEdit

See alsoEdit

ReferencesEdit

  1. 1.0 1.1 Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), p. 36. ISBN 978-0-7869-4929-8.
  2. 2.0 2.1 2.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 283. ISBN 0-7869-2886-7.
  3. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 46. ISBN 0-7869-1836-5.
  4. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 91. ISBN 0-7869-3134-5.
  5. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 181. ISBN 0-7869-2889-1.
  6. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.). ISBN 0-88038-716-5.
  7. David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.). ISBN 0-7869-0329-5.
  8. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  9. Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 68. ISBN 0-9356-9601-6.
  10. Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 39. ISBN 0-7869-0446-1.

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