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Statue was an arcane alteration spell that changed the recipient together with anything worn to stone, but kept their faculties and senses intact. In older versions the magical transformation carried a certain risk of immediate death, but if successful, all versions allowed the affected person or creature to hide in plain sight as a statue, with all the resiliency of stone. The recipient could turn back to their normal form at will.[8][3][2]

Components[]

Apart from verbal and somatic components, the caster had to stir some lime, sand, and water with a rodlike piece of iron.[8][3][2]

History[]

The statue spell was first introduced in the time of Netheril, in 1839 NY (−2020 DR), under the name Quantoul's statue, after famous variator arcanist Quantoul.[1]

Statue was an uncommon spell to the magical community of Faerûn by 1358 DR.[10]

Appendix[]

See Also[]

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 22, 24, 27, 112. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 284. ISBN 0-7869-2886-7.
  3. 3.0 3.1 3.2 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 187. ISBN 0-88038-716-5.
  4. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 183. ISBN 0-7869-0394-5.
  5. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
  6. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 122–123. ISBN 0-7869-0437-2.
  7. Mark Middleton et al (September 1998). Wizard's Spell Compendium Volume Four. (TSR, Inc), p. 876. ISBN 978-0786912094.
  8. 8.0 8.1 8.2 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 89. ISBN 0-9356-9601-6.
  9. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 84. ISBN 0-8803-8099-3.
  10. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 153. ISBN 0-8803-8828-5.
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