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Stone shape was a transmutation spell or alteration spell that reshaped stone objects.[5][6][8][9][13]

Effects[]

Fine detail was not possible, but natural or worked stone could be manipulated by means of this spell to form most any shape the caster desired—an arch, a statue, a door, or a wall with a hole in it, for example. If small moving parts were required, there was a chance the mechanism just wouldn't function.[5][6][8][9][13]

Components[]

Verbal and somatic components were necessary, plus arcane casters required a lump of clay that had to be crudely molded into the desired shape and then brought into contact with the stone to be reshaped.[5][6][8][9] Some druids also required mistletoe.[13]

History[]

The spell was attributed to Netherese arcanist Proctiv in −2110 DR and was originally called Proctiv's shape stone.[1]

Urdunnir dwarves were blessed by Dumathoin with the ability to cast stone shape whenever they wished.[16]

Appendix[]

See Also[]

References[]

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 24, 26. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 68, 208–211, 278. ISBN 978-0-7869-6560-1.
  3. Jeremy Crawford, James Wyatt, Keith Baker (November 2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 56. ISBN 978-0-7869-6692-9.
  4. Player's Handbook v.3.5 Errata (Zipped PDF). Official D&D Errata. Wizards of the Coast. (2006-02-17). Archived from the original on 2016-11-01. Retrieved on 2013-10-04.
  5. 5.0 5.1 5.2 5.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 186, 284. ISBN 0-7869-2886-7.
  6. 6.0 6.1 6.2 6.3 Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 85. ISBN 0-7869-3134-5.
  7. Player's Handbook v.3.5 Errata (Zipped PDF). Official D&D Errata. Wizards of the Coast. p. 3. (2006-02-17). Archived from the original on 2016-11-01. Retrieved on 2013-10-04.
  8. 8.0 8.1 8.2 8.3 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 170, 214. ISBN 0-88038-716-5.
  9. 9.0 9.1 9.2 9.3 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), pp. 218, 272. ISBN 0-7869-0329-5.
  10. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 183. ISBN 0-7869-0394-5.
  11. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
  12. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 122–123. ISBN 0-7869-0437-2.
  13. 13.0 13.1 13.2 13.3 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), pp. 58, 81. ISBN 0-9356-9601-6.
  14. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 89. ISBN 0-8803-8099-3.
  15. Len Lakofka (May 1981). “Leomund's Tiny Hut: A recipe for the Alchemist”. In Kim Mohan ed. Dragon #49 (TSR, Inc.), p. 59.
  16. James Wyatt, Rob Heinsoo (February 2001). Monster Compendium: Monsters of Faerûn. Edited by Duane Maxwell. (Wizards of the Coast), p. 46. ISBN 0-7869-1832-2.
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