Stone tell was a divination spell that allowed the caster to speak with stones.[1][3][4][5]


This spell operated on any type of stone or rock, natural or worked. Early versions of this spell required the caster to touch the stones to be questioned,[3][4][5] while later versions of this spell worked on the caster, allowing conversation with any stone addressed.[1] In either case, the stones were able to answer questions about who or what touched them in the past, and what the stone might be concealing. However, the stones had particularly limited knowledge and understanding. For example, a rock might have revealed that a snake was hiding beneath it, but could not tell if it was a poisonous snake.[1][3][4][5]


Old versions of the spell required verbal, somatic and material components, including a drop of mercury and a pinch of clay.[3][4][5] Newer versions of the spell worked with the caster's holy symbol or divine focus as the material component.[1]


  1. 1.0 1.1 1.2 1.3 1.4 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 284–285. ISBN 0-7869-2886-7.
  2. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 86. ISBN 0-7869-3134-5.
  3. 3.0 3.1 3.2 3.3 3.4 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 229. ISBN 0-88038-716-5.
  4. 4.0 4.1 4.2 4.3 4.4 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 290–291. ISBN 0-7869-0329-5.
  5. 5.0 5.1 5.2 5.3 5.4 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 52. ISBN 0-9356-9601-6.