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Stoneskin was an abjuration spell that turned a subject's skin stony in order to block blows, cuts, stabs, and slashes.[3][4]

EffectsEdit

The target creature felt a brief tingling sensation before their skin, clothes, and hair took on a gray, stone-like appearance.[8]

A creature warded by stoneskin was able to resist much of the damage caused by bludgeoning, cutting, stabbing, and slashing attacks. Only adamantine weapons, +5 weapons, and magical assaults could overcome it. Once the spell had blocked a certain amount of damage according to the caster's level of power, it was discharged.[3][4]

ComponentsEdit

In addition to the usual verbal and somatic components, casting stoneskin required a dust of granite and diamond (worth at least 250 gp) to be sprinkled over the skin of the being to be warded.[3][4]

HistoryEdit

Stoneskin was published in "Volo's Guide to All Things Magical" and became generally known to the magical community.[9] It was a commonly used spell in the mid–14th century DR.[10]

In Waterdeep in the Year of the Prince, 1357 DR, Kyriani cast stoneskin on Onyx the Invincible to protect him from the raking talons of the marauding Aviss. However, Aviss's partner Fellandar hurled the dwarf through the wall of the Selûne's Smile, which discharged the spell.[11]

ReferencesEdit

  1. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 278. ISBN 978-0-7869-6560-1.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 63. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 3.2 3.3 Mike Mearls, Bruce Cordell, Robin Heinsoo, and Robert J. Schwalb (March 2010). Player's Handbook 3. (Wizards of the Coast). ISBN 978-0-7869-5390-5.
  4. 4.0 4.1 4.2 4.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 284. ISBN 0-7869-2886-7.
  5. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 148. ISBN 0-8803-8828-5.
  6. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 183. ISBN 0-7869-0394-5.
  7. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  8. Dan Mishkin (September 1991). “Summer in the City”. Advanced Dungeons & Dragons #33 (DC Comics), pp. 11, 13–14.
  9. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 44. ISBN 0-8803-8828-5.
  10. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 152. ISBN 0-8803-8828-5.
  11. Dan Mishkin (September 1991). “Summer in the City”. Advanced Dungeons & Dragons #33 (DC Comics), p. 6.

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