FANDOM


Su-monsters (pronounced: /ˈsmɑːnstɜːrzSOO-man-sturz[7]) were evil primate-like creatures with innate psionic abilities.[3] They could be found in the Snowflake Mountains as of 1361 DR,[5] and were prevalent on the Yadd al-Djinni islands of Zakhara's Crowded Sea in the same period.[6][note 2]

DescriptionEdit

Su-monsters had gorilla-like heads, attached to a canine physique, with broad chests and thin, tapered waists. Their four prehensile limbs were tipped with sharp nails,[3] which alongside their prehensile tails made them adept climbers.[5] They could suspend themselves upside-down, and often used this to their advantage when hunting for prey.[3]

The creatures had filthy gray fur, black faces, and blood-red paws. They were known to inhabit both underground areas as well as open-air wilderness, [4] in a wide variety of different environments, and in both tropical and temperate climates.[8]

PersonalityEdit

Evil and chaotic by nature,[3] it was a matter of debate among druids whether su-monsters were considered sentient or not. Beseeching his god, Silvanus, the druid Newander was able to determine the primates as self-aware, and thus fair game to kill.[5]

CombatEdit

In addition to fighting using their extremely sharp nails, su-monsters possessed a limited amount of psionic ability.[3] They were also capable of picking up and throwing rocks.[5]

SocietyEdit

Su-monsters were most often found in groups of up to twelve individuals,[9][4] often forming family units consisting of two adults, one male and one female, along with several offspring. If an individual member of the family was threatened, the other members would fight ferociously in their defense.[3]

Notable Su-monstersEdit

Wongo, one of the Nine Trickster Gods of Chult, was a su-monster.[10]

AppendixEdit

NotesEdit

  1. The precise alignment for su-monsters is not specified in Eldritch Wizardry, and only given as "Chaotic" in the Monster Manual, but they are stated as being "evil and chaotic things" in the former.
  2. Canon material does not provide dating for the Al-Qadim campaign setting. For the purposes of this wiki only, the current date for Al-Qadim products is assumed to be 1367 DR.

AppearancesEdit

Adventures
Fiction

Further ReadingEdit

ReferencesEdit

  1. 1.0 1.1 1.2 Steve Winter (1991). The Complete Psionics Handbook. (TSR, Inc.), p. 121. ISBN 1-56076-054-0.
  2. Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. In Michele Carter, Scott Fitzgerald Gray eds. (Wizards of the Coast), p. 232. ISBN 978-0-7869-6610-3.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Gary Gygax and Brian Blume (1976). Eldritch Wizardry. (TSR, Inc.), p. 39.
  4. 4.0 4.1 4.2 4.3 Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 93. ISBN 0-9356-9600-8.
  5. 5.0 5.1 5.2 5.3 5.4 5.5 R.A. Salvatore (August 16, 2011). Canticle (Kindle ed.). (Wizards of the Coast), locs. 1007–1045. ISBN B005899T7I.
  6. 6.0 6.1 David Cook (October 1992). Golden Voyages (The Djinni's Claws). (TSR, Inc), p. 3. ISBN 978-1560763314.
  7. Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 (TSR, Inc.), p. 30.
  8. Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), pp. 139–153. ISBN 0-88038-031-4.
  9. Gary Gygax and Brian Blume (1976). Eldritch Wizardry. (TSR, Inc.), p. 27.
  10. Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. In Michele Carter, Scott Fitzgerald Gray eds. (Wizards of the Coast), p. 256. ISBN 978-0-7869-6610-3.