Su-monsters were evil primate-like creatures with innate psionic abilities.[2] They could be found in the Snowflake Mountains as of 1361 DR,[4] and were prevalent on the Yadd al-Djinni islands of Zakhara's Crowded Sea in the same period.[5][note 2]


Su-monsters had gorilla-like heads, attached to a canine physique, with broad chests and thin, tapered waists. Their four prehensile limbs were tipped with sharp nails,[2] which alongside their prehensile tails made them adept climbers.[4] They could suspend themselves upside-down, and often used this to their advantage when hunting for prey.[2]

The creatures had filthy gray fur, black faces, and blood-red paws. They were known to inhabit both underground areas as well as open-air wilderness, [3] in a wide variety of different environments, and in both tropical and temperate climates.[6]


Evil and chaotic by nature,[2] it was a matter of debate among druids whether su-monsters were considered sentient or not. Beseeching his god, Silvanus, the druid Newander was able to determine the primates as self-aware, and thus fair game to kill.[4]


In addition to fighting using their extremely sharp nails, su-monsters possessed a limited amount of psionic ability.[2] They were also capable of picking up and throwing rocks.[4]


Su-monsters were most often found in groups of up to twelve individuals,[7][3] often forming family units consisting of two adults, one male and one female, along with several offspring. If an individual member of the family was threatened, the other members would fight ferociously in their defense.[2]



  1. The precise alignment for su-monsters is not specified in Eldritch Wizardry, and only given as "Chaotic" in the Monster Manual, but they are stated as being "evil and chaotic things" in the former.
  2. Canon material does not provide dating for the Al-Qadim campaign setting. For the purposes of this wiki only, the current date for Al-Qadim products is assumed to be 1367 DR.



  1. 1.0 1.1 1.2 Steve Winter (1991). The Complete Psionics Handbook. (TSR, Inc.), p. ?. ISBN 1-56076-054-0.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Gary Gygax and Brian Blume (1976). Eldritch Wizardry. (TSR, Inc.), p. 39.
  3. 3.0 3.1 3.2 3.3 Gary Gygax (1977). Monster Manual. (TSR, Inc), p. 93. ISBN 0-9356-9600-8.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 R.A. Salvatore (August 16, 2011). Canticle, loc. Kindle 1007-1045. Wizards of the Coast. ISBN B005899T7I.
  5. 5.0 5.1 David Cook (October 1992). Golden Voyages (The Djinni's Claws). (TSR, Inc), p. 3. ISBN 978-1560763314.
  6. Gary Gygax (1983). Monster Manual II 1st edition. (TSR, Inc), pp. 139–153. ISBN 0-8803-8031-4.
  7. Gary Gygax and Brian Blume (1976). Eldritch Wizardry. (TSR, Inc.), p. 27.

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