Summon monster III, or monster summoning III,[8] (originally called Lucke's 3rd monster summons[1]) was one of the series of summon monster spells available to spellcasters.[2]


This spell functioned just as all summon monster spells. It could summon a black bear, bison, dire badger, or hippogriff from one of the celestial planes; a small air, earth, fire, or water elemental from one of the Elemental Planes; or an ape, dire weasel, hell hound, constrictor snake, boar, dire bat, huge monstrous centipede, crocodile, dretch, large viper, or wolverine from one of the fiendish planes.[2]

Alternatively, it could summon one to three giant bees, giant bombardier beetles, riding dogs, or eagles from the celestial planes or the same number of lemures, squids, wolves, large monstrous centipedes, medium-sized monstrous scorpions, medium-sized sharks, medium-sized monstrous spiders, or medium-sized vipers from one of the fiendish planes.[2] One to three kaorti from the Far Realm could also be summoned.[9] Clerics of Vhaeraun who had studied the Obsul Ssussun could summon up to three special servants of their deity called vhaeraths.[10]

Finally, it could summon from two to five creatures that the summon monster I spell could conjure.[2]

Multiple creatures summoned had to be within 30 feet of each other.[2]


Like most of the other summon monster spells, this one was developed by the Netherese arcanist Lucke. He completed it in −1973 DR, eleven years after the creation of summon monster II.[11]


See AlsoEdit


  1. 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 23. ISBN 0-7869-0437-2.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), pp. 286–287. ISBN 0-7869-2886-7.
  3. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 182. ISBN 0-7869-2889-1.
  4. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 170. ISBN 0-88038-716-5.
  5. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 181, 185. ISBN 0-7869-0394-5.
  6. Sam Witt (January 1994). The Complete Sha'ir's Handbook. (TSR, Inc), p. 125. ISBN 978-1560768289.
  7. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 121. ISBN 0-7869-0437-2.
  8. Skip Williams (2000). Conversion Manual. (Wizards of the Coast), p. 15.
  9. Eric Cagle, Jesse Decker, James Jacobs, Erik Mona, Matthew Sernett, Chris Thomasson, and James Wyatt (April 2003). Fiend Folio. (Wizards of the Coast), p. 108. ISBN 0-7869-2780-1.
  10. Sean K. Reynolds (2004-08-18). Obsul Ssussun, "The Door to Light". Magic Books of Faerûn. Wizards of the Coast. Retrieved on 2016-05-19.
  11. slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.