The Summoning sphere was a group of spells granted to clerics, mystics and shamans.[1] These spells could bring aid in the form of creatures from distant places and planes, or transport the caster to safety.[2][3]
Spells in normal text were listed in the Tome of Magic 2nd edition.[4] Spells in italics were added to the Summoning Sphere in the Player's Option: Spells & Magic sourcebook.[5]
Spells in the Summoning Sphere
- 1st Level
- 2nd Level
- 3rd Level
- Summon Animal Spirit
- 4th Level
- 5th Level
- Animal Summoning II†
- Dimensional Translocation
- Dispel Evil/Good
- 6th Level
- 7th Level
- Conjure/Dismiss Earth Elemental†
- Creeping Doom†
- Exaction
- Gate†
- Mind Tracker
- Spirit of Power
- Succor/Call
Appendix
See also
- Category:Summoning sphere spells (2e) includes deity-specific and other Forgotten Realms-related spells.
Notes
- †These spells were removed from the Summoning Sphere in the Player's Option: Spells & Magic sourcebook. See page 188.
References
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 32, 35. ISBN 0-7869-0394-5.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 34–35. ISBN 0-88038-716-5.
- ↑ David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 50. ISBN 0-7869-0329-5.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 152. ISBN 1-56076-107-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 188. ISBN 0-7869-0394-5.