|Religion||Tyr, Torm, Helm|
|Population||14,259 in 1372 DR|
|Imports||Grain, livestock, fruit, lumber, textiles|
|Exports||Armor, clay wares, copper, furniture, gold, lumber, pelts, silver, tools, weapons|
|Ruler||Master Helm Dwarf-Friend in 1372 DR|
|Inhabitants of Sundabar|
|Locations in Sundabar|
|Organizations in Sundabar|
Sundabar is a defensible, dwarven-built fortress that became a refuge for Prince Simberuel Astalmé of Ascalhorn and his collected survivors. As the years rolled on, the humans grew in number until emerging as the dominant race of a bastion city against the dangers of the North.
Sundabar was located in Sundabar Vale on the western side of Silverymoon Pass. The Rauvin Mountains and Citadel Felbarr were upriver on the River Redrun. The nearest towns were Rauvincross downriver, Baraskur to the east, and Auvandell in the western Nether Mountains. Sundabar was directly connected to Citadel Adbar by the Dead Orc Pass, but only the most daring (or foolish) of travelers took that route.
The city was a trading hub for ore from Citadel Adbar and the dwarves of Fardrimm. It was also the source of magical weapons enchanted by the Everfire volcano.. Sundabar was connected to Silverymoon via the Silverymoon to Sundabar (Road). Sundabar was connected to Everlund via the Everlund to Sundabar (Trail).
Helm Dwarf-Friend wisely taxed his people (not unfairly) and used the proceeds to shore up Sundabar's defenses against orc attacks, which occurred every two or three years.. Sundabar was defended primarily by a double wall and mercenaries, including Helm Dwarf-Friend's Bloodaxe Mercenary Company.
Every hundred years the labyrith of death took place in Sundabar.
- ↑ Ed Greenwood and Jason Carl (July 2002). Silver Marches, p. 66. Wizards of the Coast. ISBN 0-7869-2835-2.
- ↑ 2.0 2.1 2.2 Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt, p. 138-139. Wizards of the Coast. ISBN 0-7869-4915-5.
- ↑ 3.0 3.1 3.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 173. Wizards of the Coast. ISBN 0-7869-1836-5.
- ↑ Ed Greenwood and Jason Carl (July 2002). Silver Marches, p. Map. Wizards of the Coast. ISBN 0-7869-2835-2.