The Second Sundering (sometimes called the Sundering of Toril and Abeir[1]) was a catastrophic event in the history of Toril.



When Ao the Overgod destroyed the Tablets of Fate at the conclusion of the Time of Troubles, he instigated the Era of Upheaval. The Tablets defined the laws of Realmspace and kept it relatively stable. Without them, chaos ensued and the worlds of Abeir and Toril, separated many thousands of years ago, slowly started to overlap. The Spellplague drastically sped up this process.[citation needed]

The Second Sundering started with Ao's decision of rewriting the Tablets of Fate, and of separating the worlds of Abeir and Toril once again. The deities were unsure of what this would do to them and their power, and made efforts with their most powerful servants to prepare for that event.[2]

The Second Sundering was somehow connected to the First Sundering that took place around -17600 DR when an elven High Magic ritual went both forward and backward in time to create Evermeet.[citation needed]

1482 DREdit

Main article: 1482 DR

Abdel Adrian of Baldur's Gate, son of Bhaal, was attacked by his last remaining sibling, and as one slain the other, the Lord of Murder returned to life, reclaiming the portfolio of murder from Cyric.[3][4]

1484 DREdit

Main article: 1484 DR

Most gods created many chosen among mortals, trying to gather as much power as possible, in order to be as high in ranking as they could before Ao could complete the new Tablets of Fate, sealing their status and portfolio.[5] People started to claim they had been "chosen" by the gods and granted special powers, some apparently for "divine purposes" and others had no idea why.[3] Meanwhile, Telamont Tanthul of Thultanthar ordered the Netherese forces to capture all the newly formed chosen to harvest their power.[6]

In Mulhorand, the appearance of the new chosen allowed the old Mulhorandi pantheon to manifest again on Toril and to come in aid of their people enslaved by the Imaskari. With the aid of the wizard Nezram, known as the World-Walker, the Mulhorandi freed themselves from Imaskar. The defeated fled to the Plains of Purple Dust or to extra planar safeholds. After that, the Mulhorandi gods remained as rulers of the Mulan people, abolishing slavery.[7]

The Sembian armies of Netheril started to march the Dalelands, conquering Archendale. They then blocked the road between Daerlun and Cormyr and amassed all along the borders of the Dalelands.[6] This led Cormyr to send an army in protection to the dalesfolk, while Netheril used the opportunity to attack its borders.[3]

Erevis Cale's son Vasen and his companions Orsin and Gerak were transported to Cania by Drasek Riven, where they freed Erevis from his one-hundred-year-long magical imprisonment.[8] Mask then returned through his chosen, Riven, and acted to put an end to Shar's Cycle of Night. About a century before those events, she had ordered the opening of a planar rift to the Plane of Shadow over the city of Ordulin (destroying it), to create a whirpool of shadowstuff that would have allowed her to destroy Toril. Her plan had failed due to being imprisoned there by Mask,[9] but she had slowly managed to tear a hole in the whirpool, coming close to fulfilling her goal. However, the conjoined efforts of Vasen Cale's--who wielded the power of Amaunator--and of the returned Mask, closed the hole. The flying enclave of Sakkors that rested on top of the Maelstrom was crashed by Magadon Kest in order to destroy the whirpool itself. The Netherese princes Brennus Tanthul and Rivalen Tanthul, Shar's Nightseer, were killed by the falling city. Even though the shroud over Sembia remained, sunlight finally started to crack into it.[6]

Meanwhile, the drow began to darken the skies over the Silver Marches through the ritual of the Darkening, preparing the battlefield for their warriors. A large army of orcs and drow, supported by frost giants and white dragons, then assaulted the Silver Marches in the War of the Silver Marches.[10] Nesmé was destroyed by a orc horde guided by Tiago Baenre riding the White dragon Arauthator[10] Sundabar was conquered by a orc army commanded by the warlord Hartusk and renamed Hartusk Keep.[10]

Unusual disastrous events hit Faerûn, including an earthquake in Iriaebor, a plague of locusts in Amn, and droughts in the southern lands, leading to receding sea levels and conflict.[3]

1485 DREdit

Main article: 1485 DR

The Chosen of Auril started a war with Ten-Towns in Icewind Dale, and was defeated. A rebellion of the subjugated Bedine people in Anauroch occured when they saw that Netherese forces were spread thin due to the conflict with Cormyr.

Meanwhile, the War of the Silver Marches continued. The Battle of Midwinter took place in the Cold Vale between forces of Citadel Felbarr and Many-Arrows;[11] the Battle of Silver Arrows took place in Luruar between an orc caravan of Many-Arrows and a group of Knights in Silver;[12] and the orcs finally besieged Silverymoon.[3] However, in Flamerule the siege was broken and the War of the Silver Marches ended, when Hartusk was defeated and the Darkening dispelled.[13]

Towards the end of 1485 DR, the "Great Rain" began to fall continuously around the Sea of Fallen Stars.[3]

1486 DREdit

Main article: 1486 DR

The "Great Rain" caused the waters to rise around the Sea of Fallen Stars, consuming much land, but it stopped by the end of the year. The orcs of Many-Arrows were defeated, while Myth Drannor added its help to the the Dalelands in their conflict against Sembia. The Arcane Brotherhood and Hosttower of the Arcane returned in Luskan. The Netherese besieged Arabel and Suzail, but Cormyr managed to repel both Netheril and Sembia by the end of the year, and Neverwinter and Waterdeep began to clear rubble built up over centuries of neglect.[3] The Earthmotes began to drop from the sky, although The Earthmotes of the city of Airspur strangely resisted this effect.[14]

In this year, Unther was ported back to Toril. Tymanther was consequently reduced to few tracts of land along the coast of Alamber Sea and the Ash Lake, including their capitol, Djerad Kethendi. While in Abeir, Unther had succumbed to the domination of the creatures native to that world. However, a reincarnated Gilgeam had led his people against their new oppressors, until their land was shifted back to Toril. Once there, Gilgeam immediately started a war against the remaining dragonborn to take back all of Unther's ancestral land. [14]

The Untherite god Enlil also returned to Toril, but he chose the Dragonborn as his new protégés, manifesting in the shape of one of them in the capitol of Tymanther, Djerad Thymar.[15]

Many chosen prisoners of Netheril, aided by Harper agents, freed themselves from their prison amid the Lost Peaks.[16] Among them is Stedd Whitehorn, a young boy who had been chosen by Lathander. As the Morning Lord returned to the Realms during the year, he tasked Stedd to travel Faerun and announce his return. During his eventful travels, he attracted the attention of many foes, most notable among them was the bluefire madness-affected god Nobanion. Subjugated by Malar, he was sent to capture the chosen of Lathander, but the power of the young boy managed to heal him from the bluefire corruption instead. Grateful for being freed, Nobanion accompanied Stedd in his path through the wilds of Gulthandor.[17]

Meanwhile, a new plan from Shar threatened to bring the Plane of Shadow into the Realms via the Underchasm. Kleef Kendric, chosen of the (presumed) dead god Helm, Lady Arietta Seasilver, chosen of Siamorphe, and Joelle Emmeline, chosen of Sune, banded together to put an end of it. Prince Yder Tanthul was slain in battle against Kleef. Lady Arietta Seasilver, Chosen of Siamorphe, and her companions convinced the primordial Grumbar to remain in the Realms and block Shar's plan by filling the chasm with earth. Joelle sacrificed herself to seal the pact with Grumbar, and the Underchasm was filled in the process. At the same time, Helm returned to the Realms due to the faith of his Chosen Kleef Kenric. Lady Seasilver, by then Grand Duchess of Marsember, and Kleef Kenric then returned home to Marsember.[18]

1487 DREdit

Main article: 1487 DR

Stars fell reportedly from the sky, gods long thought dead walked the land and armies lead by Chosen clashed everywhere.[19][20]

Major geological instability resulted in numerous earthquakes and volcanoes (as Abeir began to separate from Toril), and areas once consumed by large chasms were restored to their pre-Spellplague status. Ships arrived on the mainland continent from Evermeet, Lantan, and Nimbral--previously thought lost.[19]

Halruaa shifted back to its place in Toril, resuming its identity as an insular magocracy (although their skyship started to be sighted in the southern Faerun).[14] Halruaans wizards had in fact foreseen the Spellplague, and therefore had prepared to safely shift their nation to Abeir when the two worlds would have crossed. As the Sundering came to a conclusion, they led their nation to Toril once again.[14]

Meanwhile, the First Tymanther-Unther War ended with a decisive Tymantheran victory.[21]

Thanks to the sacrifice of the war wizard Ilstan Nyaril,[22] the gods Asmodeus and Azuth became separate deities again.[23] Due to a pact between Enlil and Asmodeus, Nanna-Sin was resurrected as an immortal instead of as a god.[22]

In Marpenoth, Larloch started a plot to become the new deity of magic by draining the Wards of Candlekeep and the mythal of Myth Drannor. Meanwhile, Telamont Tanthul, who had become chosen of Shar, continued his work for the Lady of Loss, putting effort into destroying the chosen of the other deities, and also planning to drain the mythal of the City of Song. The goal was to use its power to transform the Weave into a new Shadow Weave. Intending to move the Shade enclave to Cormanthor and to use a ritual devised by prince Draethren Tanthul, he hired mercenaries and monsters to support the Netherese forces, and sent agents to kill the baelnorns of Myth Drannor.[20]

Meanwhile, in an attempt to fully restore the goddess Mystra and the Weave, Elminster Aumar began his search for Khelben Arunsun's writing on the Weave, heading towards Candlekeep. Laeral Silverhand and Alustriel Silverhand had also been hiding within the library: the two sisters' duty was that to prepare their destruction, so that no one could have used them to gain control over the Weave.[20]

The power of the Wards had also attracted other factions, and many--namely, the Red Wizards, the Netherese, and the Moonstars--had sent their agents, masquerading as monks, to keep an eye on them. When Elminster reached Candlekeep, the Netherese sleeper-agents attacked the other monks to control the library, but a large number of them had already been replaced by agents of the other factions, leading to a battle for the Wards. Elminster managed to trick the Netherese by masquerading as High Prince Tanthul, but he, Laeral, and Alustriel were in turn tricked by Larloch, who pretended to wish to use the energies of the Wards to strengthen the Weave. Instead, the energies of the destroyed Wards were absorbed by the Shadow King, who then left for Myth Drannor, followed by the three Chosen of Mystra.[20]

In the elven city, Larloch, the Netherese, and the Chosen of Mystra (allied with the elves) clashed in a catastrophic battle. As Tanthul gave start to the draining ritual, his forces launched an attack on Myth Drannor, and Larloch attacked the baelnorn to drain the ancient magic in their possess. During the battle, prince Vattick Tanthul was slain by Dove Falconhand, who would then succumb to the her wounds too, but not before having awakened the baelnorns of the tombs of Myth Drannor, to defend their city and people. The Srinshee herself appeared to defend Myth Drannor, ordering the baelnorn to protect the Tree of Souls, and sacrificed herself to wrest magic power from both Tanthul and Larloch, then using the Wards of Candlekeep and the mythal to strengthen the Weave.[20]

Meanwhile, as Elminster defeated the High Prince of Shade in a duel, the enclave crashed onto Myth Drannor. Elminster himself was saved by Mystra, who had just gained full control over the Weave again, stopping Shar from turning it into a new Shadow Weave. The survivors of Myth Drannor, among them Coronal Ilsevele Miritar and her consort Fflar Starbrow, were rescued by the Srinshee (before she disappeared) and transported to Semberholme.[20] While Thultanthar was destroyed, the barrier erected by the baelnorns around the Tree of Souls managed to save it and small parts of the city. Only the baelnorns remained in Myth Drannor.[24]

On the other hand, only a few Shadovar survived the fall of their city, among them the sisters Manarlume Tanthul and Lelavdra Tanthul, and the arcanist Gwelt. They founded the 'Court of Three' a society dedicated to save the survivng Netherese, hidden within one of the more intact towers in the Citadel of the Raven.[24]

In this year, the Sundering ended with the full return of Mystra and the Weave, and with the complete separation of Abeir and Toril.[20]


After the Sundering, all the wars that started in its wake came to an end. In 1488 DR, the few remaining Netherese forces fought the Bedine over the Memory Spire, causing an emergence of the phaerimm. The League of Silver Marches disbanded in the aftermath of the war with the orcs, and Sembia dissolved into city-states. [19]. By the end of the Sundering, the world began to look very much alike to how it was during the 1300s.[19]

Geographic changesEdit

At the end of the Sundering, most of the consequences that the Spellplague had on Toril were nowhere to be seen. Most Earthmotes had fallen, the Sea of the Fallen Stars reformed, the Underchasm filled, Halruaa and Unther had returned, and Tymanther had been greatly reduced. With the fall of Shade and the absence of their magic, the Anauroch had quickly gone back to being a desert.[14] The waters had receeded from Luiren, making the halfling homeland accessible again, and Lantan had also re-emerged during the Sundering, but most of the gnomish "technology" was gone. Evermeet had also been restored in Toril, and by the end of the Sundering it touched Toril, the Feywild and Arvandor at the same time. [14]

Changes to the PantheonEdit

A lot of deities, previously presumed dead or missing, managed to return to life (or to re-emerge) during the Sundering, and then to quickly amass new masses of follwers (or to win back their old faithful),[25] and to reclaim at least some of their former portfolios (resulting in a new distribution of spheres of influence among deities).[26] Known examples were: Mystra[20][26], Helm[18][26], Mask[27][26], Lathander[17][26], Bhaal[28][26], all the previously lost Drow gods,[29] Leira (goddess of illusions),[26] Myrkul (now god of death, alongside Kelemvor, god of the dead),[26] Gilgeam, Enlil, and Nanna-Sin;[26][15][22] Azuth,[26][22] Tyr.[26]

For others deities (like Shar) the Sundering resulted in a loss of power and influence. The Lady of Loss suffered quite heavily in the wake of the defeat of the Shadovar, and of the city of Shade's being destroyed in the battle with the forces of Myth Drannor. Telamont Tanthul and most of the Princes of Shade were also killed.[30]

In 1488 DR, prayers to deities were unanswered, but their "chosen" were still present. In 1489 DR, prayers to the gods began to be answered again, but the various deities withdrew their power from most of their "chosen".[19]

In Flamerule of the same year, Eilistraee and Vhaeraun fully reacquired the power that they had before 1375 DR. They were separate entities again (Eilistraee was still a drow goddess, as were most of their followers--not dark elves, despite a spell cast by Q'arlynd Melarn in 1379 DR),[29][31][32][33][note 1] but they managed to reach a reciprocal understanding, respect, and even a truce (although their followers still skirmished often).[34][33]

The Sundering brought significant changes to how the deities approached mortals. Many gods became "quieter" than before, causing the emergence of new priesthoods to try to explain the different behaviour.[19] That, however, didn't mean that deities couldn't still be seen interacting more directly with mortals. Mystra was still able to directly commune with her Chosen,[31] while Eilistraee and Vhaeraun personally let their return be known, manifesting through their avatars to their followers.[32] Eilistraee, in particular, was seen dancing and speaking to mortals in many places, especially along the Sword Coast (including Waterdeep, where she was witnessed dancing under the walls of the city in 1491 DR).[31] The Mulhorandi gods still ruled among their people, directly interacting with them.[7]

Cosmology ChangesEdit

The Sundering of Toril and Abeir had heavy repercussions on the arrangement of the planes of existence and of the divine domains. The World Axis cosmology was rearranged in a new Great Wheel, which only differed from its previous iteration because of the presence of an Elemental Chaos and of the Feywild and Shadowfell.[35]


Elliandreth's ProphecyEdit

Around the time of the first Sundering, Elliandreth of Orishaar wrote a prophecy of the second Sundering.[36][37] Each stanza of the prophecy deals with the successive books in the series with stanza 1 being about The Companions, stanza 2 about The Godborn, etc.[citation needed]


The Sundering was to be described in a series of novels and game supplements planned for release in 2013 in anticipation of the newest version of the Dungeons & Dragons game, D&D Next.[38]

The first announcement of the Sundering came at Gen Con 2012.[38] Wizards of the Coast is calling the event a "cataclysm."[38] Forgotten Realms campaign setting creator Ed Greenwood described the event as "war, gods, and plain folks trying to get by."[39] The novels and adventures will be released in a staggered, overlapping fashion, and the collective results of players in their adventures can be submitted to Wizards of the Coast, and will influence the stories in the novels.[39] The result of the events, in game terms, was a simplified set of rules initially dubbed and playtested as D&D Next, but now commonly referred to as 5th Edition.[40]

In an interview during the 15th December 2016 Dragon Talk podcast, Christopher Perkins and Matthew Sernett clarified a few things about the Second Sundering:

  • The paring down of the deities in 4th edition went too far, and they wanted to bring back some of the lost ones.
  • In theory, you can still travel to Abeir from Toril and there are parts of Abeir that were never transposed back to Abeir.
  • Gods have, to an extent, withdrawn from the world, ushering in a kind of 'Age of Mortals'. They are no longer speaking directly to most of their worshipers, instead sending signs and portents e.g. In the Rise of Tiamat storyline, Tiamat's followers are doing all of the work to bring her onto the Material Plane, whereas before the Second Sundering, she likely would have sent an Avatar to do some of the work.
  • The ancient landmasses that have been mapped [on p6 of the Grand History of the Realms] were "not different in a Pangea way" and were instead split by the First Sundering and the original separation of Abeir & Toril.


  1. As said here, in answer to this question, only the following lines of text in the last reference are to be considered canon: "After Flamerule 1489, Vhaeraun and Eilistraee are separate deities with the same powers and portfolios they had before 1375, but a new understanding, respect, and even friendship for each other. Some of their followers still war with each other, but the two deities do not. Thus far, Eilistraee’s teachings after the Sundering are the same as before the Sundering"


A series of novels explaining some among the events of the Sundering were released beginning in the second half of 2013 and concluding in june 2014:[40]


  1. Ed Greenwood (December 2014). The Herald. (Wizards of the Coast). ISBN 0786965460.
  2. Paul S. Kemp (2012-08-20). The Sundering. Retrieved on 2016-12-13.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 17. ISBN 978-0786965809.
  4. Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). Murder in Baldur's Gate. (Wizards of the Coast). ISBN 0-7869-6463-4.
  5. Ed Greenwood/The Hooded One (2015-02-13). Questions for Ed Greenwood (2015). Candlekeep Forum.
  6. 6.0 6.1 6.2 Paul S. Kemp (March 2014). The Godborn. (Wizards of the Coast). ISBN 078696541X.
  7. 7.0 7.1 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 14. ISBN 978-0786965809.
  8. Paul S. Kemp (October 1, 2013). The Godborn, loc. Kindle 5794. Wizards of the CoastISBN 0786963735.
  9. Paul S. Kemp (December 2008). Shadowrealm. (Wizards of the Coast). ISBN 978-0786948639.
  10. 10.0 10.1 10.2 R.A. Salvatore (September 2014). Rise of the King. (Wizards of the Coast). ISBN 0-7869-6515-0.
  11. R.A. Salvatore (March 2015). Vengeance of the Iron Dwarf. (Wizards of the Coast), p. 94. ISBN 0-7869-6570-3.
  12. R.A. Salvatore (March 2015). Vengeance of the Iron Dwarf. (Wizards of the Coast), p. 230. ISBN 0-7869-6570-3.
  13. R.A. Salvatore (March 2015). Vengeance of the Iron Dwarf. (Wizards of the Coast), pp. 341–342. ISBN 0-7869-6570-3.
  14. 14.0 14.1 14.2 14.3 14.4 14.5 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast). ISBN 978-0786965809.
  15. 15.0 15.1 Erin M. Evans (December 2015). Ashes of the Tyrant. (Wizards of the Coast), pp. 411–412, 414–415, 420–421. ISBN 978-0786965731.
  16. Erin M. Evans (May 2014). The Adversary. (Wizards of the Coast). ISBN 0786965363.
  17. 17.0 17.1 Richard Lee Byers (July 2014). The Reaver. (Wizards of the Coast). ISBN 0786965428.
  18. 18.0 18.1 Troy Denning (October 2014). The Sentinel. (Wizards of the Coast). ISBN 0786965436.
  19. 19.0 19.1 19.2 19.3 19.4 19.5 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 18. ISBN 978-0786965809.
  20. 20.0 20.1 20.2 20.3 20.4 20.5 20.6 20.7 Ed Greenwood (December 2014). The Herald. (Wizards of the Coast). ISBN 0786965460.
  21. Erin M. Evans (October 4th, 2016). The Devil You Know. (Wizards of the Coast), pp. 483–484. ISBN 978-0786965946.
  22. 22.0 22.1 22.2 22.3 Erin M. Evans (October 4th, 2016). The Devil You Know. (Wizards of the Coast), p. 476. ISBN 978-0786965946.
  23. Erin M. Evans (October 4th, 2016). The Devil You Know. (Wizards of the Coast), pp. 447–449. ISBN 978-0786965946.
  24. 24.0 24.1 Ed Greenwood (2014-17-09). After the Fall. Retrieved on 2014-17-09.
  25. Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), p. 20. ISBN 978-0786965809.
  26. 26.00 26.01 26.02 26.03 26.04 26.05 26.06 26.07 26.08 26.09 26.10 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), pp. 21–24. ISBN 978-0786965809.
  27. Paul S. Kemp (March 2014). The Godborn. (Wizards of the Coast). ISBN 078696541X.
  28. Ed Greenwood, Matt Sernett, Steve Winter (August 20, 2013). Murder in Baldur's Gate. (Wizards of the Coast). ISBN 0-7869-6463-4.
  29. 29.0 29.1 Kim Mohan ed. (2015). Sword Coast Adventurer's Guide. (Wizards of the Coast), pp. 23, 108. ISBN 978-0786965809.
  30. Ed Greenwood (December 2014). The Herald. (Wizards of the Coast). ISBN 0786965460.
  31. 31.0 31.1 31.2 Ed Greenwood (June 7, 2016). Death Masks. (Wizards of the Coast). ISBN 0-7869-6593-2
  32. 32.0 32.1 Ed Greenwood/The Hooded One (2015-04-17). Questions for Ed Greenwood (2015). Candlekeep Forum.
  33. 33.0 33.1 Ed Greenwood/The Hooded One (2015-11-14). Questions for Ed Greenwood (2015). Candlekeep Forum.
  34. Ed Greenwood/The Hooded One (2015-11-11). Questions for Ed Greenwood (2015). Candlekeep Forum.
  35. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast). ISBN 978-0-7869-6560-1.
  36. R.A. Salvatore (August 6, 2013). The Companions. (Wizards of the Coast). ISBN 0-7869-6371-9.
  37. Paul S. Kemp (March 2014). The Godborn. (Wizards of the Coast). ISBN 078696541X.
  38. 38.0 38.1 38.2 Ewalt, David M. (August 20, 2012). "What's Next With Dungeons And Dragons?". Forbes (Forbes publishing). Retrieved August 26, 2012.
  39. 39.0 39.1 39.2 Gen Con Coverage: Updates. Wizards of the Coast. (August 20, 2012). Retrieved on August 26, 2012.
  40. 40.0 40.1 Grabianowski, Ed (August 29, 2012). What’s Coming Next for Dungeons & Dragons and Forgotten Realms. io9. Retrieved on September 14, 2012.
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