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Suzail
Suzail
Geographical information
Type Settlement
Size Metropolis
Area Cormyr
Societal information
Demonym Suzailan
Races Humans (85%), Halfling (5%), Half elves (5%), Dwarves, Elves, Eladrin, Gnomes[1]
Religion Tymora, Oghma, Lliira, Malar, Tempus, Milil[1]
Population 45,009 in 1374 DR
55,000[1] in 1479 DR
Imports Wine, spices, silk, citrus fruits[1]
Exports Copper, grain[1]
Political information
Government Monarchy (Regency)
Ruler's type Monarch
Ruler Alusair Obarskyr in 1374 DR
King Foril Obarskyr in 1479 DR

Inhabitants of Suzail
Locations in Suzail
Organizations in Suzail
The brightest gem in Cormyr's crown.

--Olaurae, sage of Myth Drannor (855 DR)

Suzail was the capital of Cormyr and the seat of power. It was named after Suzara Obarskyr, the mother of the first king.[2] It was orginally the farm of Ondeth Obarskyr, the father of the first king.[3] Suzail was a large port city on the shores of lake Dragonmere.[4] A person or item originating from Suzail was known as Suzailan.[5]

GovernmentEdit

Suzail was the capital of Cormyr and the home of the ruling Obarskyr family. King Foril Obarskyr delegated much of the day-to-day tasks of running Cormyr to his Lord Magister Edwin Morahan who was responsible for for keeping the peace, maintaining city services and collecting taxes. The Lord Magister was assisted by a herald who handled the paperwork necessary to run the city.[1]

MilitaryEdit

The landward side of Suzail was protected by an 80 ft. (24 Meter) wall. The city was further protected by the Citadel of the Purple Dragons as well as three gates which were essentially castles themselves.[1]

Two thousand Purple Dragons were garrisoned in the city and over one hundred War Wizards resided within the walls. After the Spellplague, most of the Imperial Navy was relocated to Suzail's harbor.[1]

EconomyEdit

Suzail was one of two Cormyrean ports and a huge variety of trade goods flowed through the city. Suzail primarily exported copper bars and grain and imported luxury goods such as spices, silk and citrus fruit. Trade was dominated by merchant families and trading companies such as the Seven Suns Trading Coster, Trueshield Trading Priakos and the Glanend and Skatterhawk families.[1]

The city had a large number of trade guilds who took pride in their craftmanship. The city was known for producing musical instruments, cloth, garments and swords and armor. As of 1479 DR, the shipbuilding business, which had moved to Marsember, was beginning to make a comeback.[1]

Animal pelts from the Thunder Peaks and the Storm Horns did very good business in Suzail as of 1368 DR.[6]

ReligionEdit

Suzail boasted two large temples, one of Tymora and one dedicated to Oghma. In addition to the temples, there were shrines dedicated to the exarch of joy Lliira, the beastlord Malar, the god of war Tempus and the exarch of bards Milil.[1]

HistoryEdit

Suzail began as a farmstead in 6 DR when Ondeth Obarskyr and his immediate family settled there.[7] Others soon joined the new settlement and by 16 DR the population had grown to 350, having become a port a year earlier with the construction of the first dock.[8]

Between 376 DR and 432 DR, Suzail was affected by a plague brought from the merchants of Marsember, and many people died, despite the efforts of the priests. Once the priests had almost exhausted their healing spells, they reserved them for their own use, and were consequently slaughtered by the peoples of Suzail. Only priests of Talona survived, but they merely further spread the plague.[9]

Around 429 DR, Suzail was sold to Magrath the Minotaur, a pirate lord, for 500 sacks of gold, by Melineth Turcassan, father-in-law to King Duar Obarskyr, who was away fighting orcs at the time. The city's treasury was plundered and Magrath assumed its rule.[10] Magrath was later defeated by King Duar and the city returned to normal.[11]

In 1018 DR, much of Suzail was set ablaze by three red dragons. The docks and the lower wards were worst affected because of their wooden construction.[12] The garrison of the city were able to defeat all three dragons,[13] but Thauglor soon arrived, demolishing part of Castle Obarskyr and setting it on fire.[14] In all, half of Suzail was destroyed in the attack and a third of its population was wiped out, in addition to extensive damage to the castle.[15]

Places of interestEdit

Government StructuresEdit

Castle Obarskyr 
The castle of the King of Cormyr.
Citadel of the Purple Dragons 
Headquarters of the Purple Dragons where 2,000 knights were garrisoned.
The Lockup 
An imposing building that resembled a giant stone square and served as Suzail's prison.[1]

Inns, Taverns and ClubsEdit

Bindle's 
A drinking club popular with merchants.[1]
Braundlae's Best 
A tavern which sold live eels and Silver dragon sauce.[16]
The Dragon's Jaws 
Originally a tavern, as of 1479 DR it was an inn.[17][1]
Dragonrider's Club 
A favorite with nobles, this club was known for it's Mask dancers.[1]
The Golden Goblin 
A tavern known for its brawls.[1][18] :
The Hidden Lady 
The Laughing Lass [17] 
A tavern that operated as a festhall on warm nights.
The Leaning Post 
A quiet, good inn owned by House Hawklin.[19][1]
The Nightgate Inn 
A damp and gloomy inn outside the city walls.[1][20]:
The Osculatory 
Aka the 'Kissing Club', was a favorite with young nobles.[1]
Roving Dragon 
Inn which served cider and fresh tarts.[21]
Shaliber's Ship 
A leaky cog permanently moored at Bolliver's Wharf.[20]
The Six Candies [20] 
Society of Stalwart Adventurers 
An exclusive club located in a grand old mansion.[1]
The Wailing Wheel [20]

ShopsEdit

Ring of Coins 
A pawn shop that carried a variety of wares.[1]
Tavernant’s Tellings 
A print shop that printed broadsheets and notices.[1]

Noble Family HousesEdit

Wyvernspur House 

TemplesEdit

The Silent Room 
Temple of Oghma formerly dedicated to Deneir. Home of the Oghmanyte Church in Exile.[1]
Towers of Good Fortune 
Temple of Tymora.[1]

Other Points of InterestEdit

The Promenade 
A long, semi-circular street that divided the Royal Palace area from the rest of the city.[1]

See alsoEdit

ReferencesEdit

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 Eric Menge"Backdrop: Suzail" Dungeon #198. Renton, WA: Wizards of the Coast, January, 2012.
  2. Ed Greenwood, Jeff Grubb (April 1998). Cormyr: A Novel (Paperback), p. 126. Wizards of the Coast. ISBN ISBN 0-7869-0710-X.
  3. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 113. Wizards of the CoastISBN 0-7869-1836-5.
  4. Eric Haddock (1994). Cormyr, p. 5. TSR, IncISBN 1-56076-818-5.
  5. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures, p. 73. TSR, IncISBN 0-8803-8828-5.
  6. James Butler, Elizabeth T. Danforth, Jean Rabe (1994). Elminster's Ecologies (The Thunder Peaks and the Storm Horns), p. 12. TSR, IncISBN 1-5607-6917-3.
  7. Ed Greenwood, Jeff Grubb (April 1998). Cormyr: A Novel (Paperback), p. 90. Wizards of the Coast. ISBN ISBN 0-7869-0710-X.
  8. Ed Greenwood, Jeff Grubb (April 1998). Cormyr: A Novel (Paperback), p. 127. Wizards of the Coast. ISBN ISBN 0-7869-0710-X.
  9. Ed Greenwood, Jeff Grubb (April 1998). Cormyr: A Novel (Paperback), p. 240. Wizards of the Coast. ISBN ISBN 0-7869-0710-X.
  10. Ed Greenwood, Jeff Grubb (April 1998). Cormyr: A Novel (Paperback), p. 240-241. Wizards of the Coast. ISBN ISBN 0-7869-0710-X.
  11. Ed Greenwood, Jeff Grubb (April 1998). Cormyr: A Novel (Paperback), p. 251. Wizards of the Coast. ISBN ISBN 0-7869-0710-X.
  12. Ed Greenwood, Jeff Grubb (April 1998). Cormyr: A Novel (Paperback), p. 321. Wizards of the Coast. ISBN ISBN 0-7869-0710-X.
  13. Ed Greenwood, Jeff Grubb (April 1998). Cormyr: A Novel (Paperback), p. 322. Wizards of the Coast. ISBN ISBN 0-7869-0710-X.
  14. Ed Greenwood, Jeff Grubb (April 1998). Cormyr: A Novel (Paperback), p. 323-324. Wizards of the Coast. ISBN ISBN 0-7869-0710-X.
  15. Ed Greenwood, Jeff Grubb (April 1998). Cormyr: A Novel (Paperback), p. 325. Wizards of the Coast. ISBN ISBN 0-7869-0710-X.
  16. Ed Greenwood, Jeff Grubb (April 1998). Cormyr: A Novel (Paperback), p. 220. Wizards of the Coast. ISBN ISBN 0-7869-0710-X.
  17. 17.0 17.1 Ed Greenwood (July 1995). Volo's Guide to Cormyr, p. 30. Wizards of the CoastISBN 0-7869-0151-9.
  18. Ed Greenwood (July 1995). Volo's Guide to Cormyr, p. 28. Wizards of the CoastISBN 0-7869-0151-9.
  19. Ed Greenwood (July 1995). Volo's Guide to Cormyr, p. 31. Wizards of the CoastISBN 0-7869-0151-9.
  20. 20.0 20.1 20.2 20.3 Ed Greenwood (July 1995). Volo's Guide to Cormyr, p. 32. Wizards of the CoastISBN 0-7869-0151-9.
  21. Ed Greenwood, Jeff Grubb (April 1998). Cormyr: A Novel (Paperback), p. 223. Wizards of the Coast. ISBN ISBN 0-7869-0710-X.

Further readingEdit

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