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The Sword Coast North
|Sword Coast North|
|Imports||Books, manufactured items, magic items, miners, pottery, spices|
|Exports||Gems, leather goods, mercenaries, Neverwinter's crafts, precious metals, timber|
|Inhabitants of the Sword Coast North|
|Locations on the Sword Coast North|
|Organizations on the Sword Coast North|
|Settlements on the Sword Coast North|
The Sword Coast North was a region on the northwestern coast of Faerûn that stretched from Waterdeep in the south to the Spine of the World in the north, and from the Sword Coast in the west to the Long Road in the east. Neverwinter, Port Llast, Luskan, and Icewind Dale were all part of the Sword Coast North. Because of its quasi-lawlessness, it was a "frontier" setting, being a place where all races could meet and interact.
As such, the metropolises of Waterdeep and Baldur's Gate were not to be counted as part of the Sword Coast. Instead, Baldur's Gate lay in the Western Heartlands, while Waterdeep was highly independent.
The first great realm to appear in the region known as the Sword Coast north was that of Illefarn. Existing thousands of years ago, the kingdom of Illefarn was a contemporary of Netheril, consisting of both dwarves and elves. Illefarn survived the Fall of Netheril, until the elves left for Evermeet. Northlanders and other humans began migrating into the region a few years before 1 DR.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 176. Wizards of the Coast. ISBN 0-7869-1836-5.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 177. Wizards of the Coast. ISBN 0-7869-1836-5.