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Targos

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Icewind dale II box shot This article or section is about elements from the game Icewind Dale II.
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Targos was the second-largest city of the Ten Towns of Icewind Dale.[5]

GeographyEdit

The city sits on the southernmost shore of the Maer Dualdon along a series of high cliff walls that shelter its port from the savage winter winds.[1] The harbor's deep water allow the construction of vessels which were large for the area, and the sheltering cliffs permit construction to continue through much of the year. As a result the town isamongst the top towns of the region for dominance of the knucklehead trout industry.[5] The city itself, and much of the harbor, is surrounded by a city wall.[6]

HistoryEdit

Ca. 1351 DR, the councilman of Targos was Kemp, who protected the town from a barbarian invasion in 1351 DR and the magical light beam sent by Akar Kessell in 1356 DR.[3] Kemp was distrustful of outsiders and guarded his town's interests greedily.[7]

TradeEdit

Like most of the Ten Towns, Targos specializes in trading knucklehead trout. Its hundred-boat fleet takes in a larger catch than the other three towns on Maer Dualdon combined.[6]

Notable locationsEdit

The city's "Ash Quarter" is a neighborhood that was blackened and destroyed by one of Akar Kessell's attacks using Crenshinibon.[6]

Inns and tavernsEdit

ShopsEdit

  • Gallaway Trade Depot, general store located in the main town at the top of the cliffs.[2]
  • Market Square, located in the center of town.[6]

OtherEdit

  • Kemp's House, home to Spokesman Kemp, located in the northern part of the town.[6]

AppendixEdit

AppearancesEdit

Computer gamesEdit

SourcebooksEdit

GalleryEdit

ReferencesEdit

  1. 1.0 1.1 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 150. ISBN 1-5607-6678-6.
  2. 2.0 2.1 2.2 2.3 2.4 Black Isle Studios (2002). Josh Sawyer. Icewind Dale IIInterplay.
  3. 3.0 3.1 R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast), pp. 357–358. ISBN 0-7869-1606-0.
  4. 4.0 4.1 4.2 4.3 4.4 Paul Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 33. ISBN 0-88038-593-6.
  5. 5.0 5.1 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 149. ISBN 1-5607-6678-6.
  6. 6.0 6.1 6.2 6.3 6.4 Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 130. ISBN 0-7869-4915-5.
  7. Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 94. ISBN 0-7869-4915-5.
  8. R.A. Salvatore and The Seven Swords (1999). The Accursed Tower. (TSR, Inc.), p. 10. ISBN 0-7869-1337-1.
  9. Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 129. ISBN 0-7869-4915-5.

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