|This article or section is about elements from the game Icewind Dale II.|
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The city sits on the southernmost shore of the Maer Dualdon along a series of high cliff walls that shelter its port from the savage winter winds. The harbor's deep water allow the construction of vessels which were large for the area, and the sheltering cliffs permit construction to continue through much of the year. As a result the town isamongst the top towns of the region for dominance of the knucklehead trout industry. The city itself, and much of the harbor, is surrounded by a city wall.
Ca. 1351 DR, the councilman of Targos was Kemp, who protected the town from a barbarian invasion in 1351 DR and the magical light beam sent by Akar Kessell in 1356 DR. Kemp was distrustful of outsiders and guarded his town's interests greedily.
Like most of the Ten Towns, Targos specializes in trading knucklehead trout. Its hundred-boat fleet takes in a larger catch than the other three towns on Maer Dualdon combined.
Inns and tavernsEdit
- Wolf's Pelt Inn.
- Salty Dog Tavern, A tavern located in the cove at the base of the cliffs.
- Weeping Widow Inn.
- Wind Gate.
- The Trip and Shuffle, a rough tavern located near the gate and run by Russell, a former Purple Dragon] knight fleeing from a death sentence in Cormyr.
- Gallaway Trade Depot, general store located in the main town at the top of the cliffs.
- Market Square, located in the center of town.
- Kemp's House, home to Spokesman Kemp, located in the northern part of the town.
- ↑ 1.0 1.1 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 150. ISBN 1-5607-6678-6.
- ↑ 2.0 2.1 2.2 2.3 2.4 Black Isle Studios (2002). Josh Sawyer. Icewind Dale II. Interplay.
- ↑ 3.0 3.1 R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast), pp. 357–358. ISBN 0-7869-1606-0.
- ↑ 4.0 4.1 4.2 4.3 4.4 Paul Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 33. ISBN 0-88038-593-6.
- ↑ 5.0 5.1 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 149. ISBN 1-5607-6678-6.
- ↑ 6.0 6.1 6.2 6.3 6.4 Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 130. ISBN 0-7869-4915-5.
- ↑ Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 94. ISBN 0-7869-4915-5.
- ↑ R.A. Salvatore and The Seven Swords (1999). The Accursed Tower. (TSR, Inc.), p. 10. ISBN 0-7869-1337-1.
- ↑ Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), p. 129. ISBN 0-7869-4915-5.