Fandom

Forgotten Realms Wiki

Telekinesis

20,959pages on
this wiki
Add New Page
Talk0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Telekinesis was an arcane transmutation spell that allowed a caster to telekinetically move, manipulate, or forcefully hurl objects or creatures.[1]

EffectsEdit

The spell gave the caster the power of telekinesis, allowing them to move an object or creature in a variety of possible ways, as they wished. According to the power of the caster, it worked up to a distance of hundreds of feet, could move an object weighing up to 375 pounds (170 kilograms), thrust a number of creatures or objects, and last for a brief time so long as the caster concentrated.[1]

The first application exerted a sustained force on an object, rotating it or moving it in any direction at a speed of up to 3.3 feet (1 meter) per second. A creature had to resist the spell in order to hold back or hold onto the object. This application allowed a degree of fine manipulation, such as pulling a rope or level, turning a key, or even untying a simple knot, if such tasks could be performed with one hand.[1]

The second application exerted a short force on a creature. This wasn't directly harmful, but could be used shove a creature, disarm them of a weapon or item, trip them over, or even grapple with them.[1]

Finally, the third application expended all the spell's energy in a single, violent thrust. It hurled another of objects or creatures close to one another through the air in a certain direction or at a certain target. Hurled objects caused damage or injury, while creatures could be hurled into hard surfaces and suffer injury as a result.[1]

ComponentsEdit

Telekinesis required the usual verbal and somatic components.[1]

Notable usesEdit

In the Year of the Prince, 1357 DR, Parwyyd Hanifar used telekinesis and Kyriani Agrivar used a ring of telekinesis to together slam shut the Great Door on the trunk of the one who waits, slaying it.[4]

In Waterdeep that year, Khelben Arunsun used telekinesis to hurl the ancient villains Aviss and Fellandar back into the extra-dimensional prison from whence they came.[5]

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 292. ISBN 0-7869-2886-7.
  2. David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), pp. 171–172. ISBN 0-88038-716-5.
  3. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 153. ISBN 978-1560763581.
  4. Dan Mishkin (May 1990). “Day of the Darkening”. Advanced Dungeons & Dragons #18 (DC Comics), pp. 22–23.
  5. Dan Mishkin (September 1991). “Summer in the City”. Advanced Dungeons & Dragons #33 (DC Comics), p. 22.

Also on Fandom

Random Wiki