The oldest version of this spell was easier to learn and only worked on the undead. The newer version was more difficult to learn but also worked on an unanimated corpse and could be used to remove a fallen comrade from the battlefield to a safer location. The caster had to touch the corpse or undead creature (including gaseous vampires, specters, and other intangible undead). All undead creatures had a chance to resist the magic of this spell and, if successful, remained in place. Spellcasting undead had a much better chance of resisting this spell.
Accuracy was the same as for the teleport spell and improved with increasing familiarity of the destination. Arriving high meant a fall of 10 ft (3 m) at the very least, while arriving low meant 10 ft (3 m) underground and was usually, though not necessarily, "fatal" to an undead creature. The caster could not choose to teleport high or low on purpose but had to choose a solid surface with a reasonable amount open space on which to land.
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 60. ISBN 0-8803-8828-5.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Ed Greenwood et al. (1989). Lords of Darkness. (TSR, Inc), p. 94. ISBN 0-88038-622-3.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 172. ISBN 0-88038-716-5.
- ↑ David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 219. ISBN 0-7869-0329-5.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 44. ISBN 0-8803-8828-5.