Temporal stasis, which was originally called Chronomancer's stasis, was an extremely powerful transmutation spell that could put someone in suspended animation indefinitely. The spell had a reversed form named temporal reinstatement.
Whoever was touched by a mage casting this spell was placed into a state where time ceased flowing for him or her. The creature would not age, and no body functions would operate, nor would there be any consciousness. In addition, the target was protected from any force or effect, including those that might cause harm. This state of stasis would last permanently unless undone by other magic, like the reversed form temporal reinstatement.
Temporal stasis required verbal and somatic components and an expensive powder (worth at least 5,000 gp) composed of the dust of several rare gems, including diamond, emerald, ruby, and sapphire, which were consumed in the casting process. Temporal reinstatement needed one word only, and no other components.
- ↑ 1.0 1.1 1.2 slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 23. ISBN 0-7869-0437-2.
- ↑ 2.0 2.1 2.2 2.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 293. ISBN 0-7869-2886-7.
- ↑ 3.0 3.1 3.2 3.3 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 197. ISBN 0-88038-716-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 181. ISBN 0-7869-0394-5.
- ↑ Loren Coleman (1995). Chronomancer. (TSR, Inc), p. 41. ISBN 978-0786903252.
- ↑ Sam Witt (January 1994). The Complete Sha'ir's Handbook. (TSR, Inc), p. 126. ISBN 978-1560768289.
- ↑ slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), pp. 122–123. ISBN 0-7869-0437-2.
- ↑ slade, James Butler (November 1996). Netheril: Empire of Magic (The Winds of Netheril). (TSR, Inc.), p. 26. ISBN 0-7869-0437-2.