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Ten Towns

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The Ten Towns were a loose confederation of localized fishing villages in Icewind Dale, bordered individually by the lakes Lac Dinneshere, Maer Dualdon and Redwaters, and the mountain Kelvin's Cairn.[3]

GovernmentEdit

Official decisions for the towns were made by a council consisting of one influential member from each town. These council members met in the council building in Bryn Shander, which was unanimously recognized as the capital of Ten Towns, and of Icewind Dale itself, once a month during the summer season, and once every three in the winter.

The definitive council in 1356 DR consisted of the following:[5]

The council list before the war with Akar Kessell:[6]

The list of the council following the war with Akar Kessell sits as thus:[7]

*The homeless of Caer-Konig moved to Caer-Dineval. The people of Bremen moved to Targos.[8]

*The Barbarians were given the towns of Bremen and Caer-Konig.[8]

The Council as of 1485 DR was:[9]

InhabitantsEdit

Ten-Town-citisen

Its population is predominantly human, with very few half-elves and halflings. Surrounded by the unforgiving tundra of the dale, theirs is a life fraught with danger; tundra yeti, barbarian, goblin and orc raids constantly threaten the towns, and only through their combined efforts and carefully honed defenses do they yet survive.[4]

AppendixEdit

ReferencesEdit

  1. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 150. ISBN 1-5607-6678-6.
  2. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 176. ISBN 0-7869-1836-5.
  3. 3.0 3.1 3.2 3.3 Paul Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 33. ISBN 0-88038-593-6.
  4. 4.0 4.1 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 149. ISBN 1-5607-6678-6.
  5. R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast), pp. 55–57. ISBN 0-7869-1606-0.
  6. R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast), pp. 204–205. ISBN 0-7869-1606-0.
  7. R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast), pp. 357–358. ISBN 0-7869-1606-0.
  8. 8.0 8.1 R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast), p. 358. ISBN 0-7869-1606-0.
  9. R.A. Salvatore, James Wyatt, and Jeffrey Ludwig (November 19, 2013). Legacy of the Crystal Shard. (Wizards of the Coast). ISBN 0-7869-6464-2.

GalleryEdit

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