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Teshburl was the most isolated town of Calimshan.[1][4] It was the secondary shipbuilding site for the Nallojal; everything in the town revolved around the navy,[1] and Teshburl served as the nation's headquarters and primary port for it.[1][4]

Geography and LayoutEdit

Most cartographers and navigators considered Teshburl to mark the place where the Shining Sea and the Sea of Swords met.[4] It was located at the southwestern tip of Calimshan[4] and surrounded by the Calim Desert.[1] The coast around Teshburl was rocky and consisted of many steep cliffs.[4]

Teshburl was divided into six sabbans of nineteen drudachs.[1] Nallojal Sabban was the westernmost district of the town and included the majority of the docks and waterfront property. As its name implied, this was a military-controlled locale.[1] Located next to it was Kadhatarna Sabban, another coastal sabban. As of 1370 DR, the navy was expanding its control and ownership into this area as well, and nearly every tavern and inn in this sabban was owned by retired sailors or naval officers.[1] The northernmost sabban was named Qeldan Sabban. It included the sultan's estate.[6] One of the other three remaining sabbans was called Anvil Sabban, and was the area of the town where smithies congregated.[7]

GovernmentEdit

Syl-Ralbahr of the Nallojal, Sultan Mond el Vitendi was fleet admiral of Calimshan and ruler of Teshburl.[1] He had controlled Teshburl from as early as 1357 DR under Syl-Pasha Rashid el Djenispool. At that time he held the rank of ralbahr.[4] Mond was a personal friend of Ralan el Pesarkhal, and when the latter rose to power he had Mond promoted to syl-ralbahr and appointed as sultan of the town.[1] He ruled from a building known as the Penitent's House.

Mond oversaw the construction for of the ever-growing fleet of both el Djenispool[4] and el Pesarkhal.[1] He left the daily management of the town to his vizar, Apu el Jhodan.[1] Abu replaced the previous vizar, Adsahl el Madhaem, after Mond el Vitendi had him removed from power over "disagreements" in 1355 DR.[1][4]

Law EnforcementEdit

Teshburl maintained a town watch of 320 amlakkar in 1370 DR. In that same year, the Nallojal had at least 35 ships in port with almost 1,000 sailors and officers to man the vessels. The entire Teshburl fleet was composed of 64 ships. When all ships were in port, the town could have as many as 3,000 navy personnel present.[1]

The government of Teshburl was corrupt, and the navy did little to stop the black marketeers, slavers, and smugglers who used the port, instead making money off their presence there.[1] In fact, the guild of burglars and thieves in Teshburl was controlled by the el Vitendi family, who were in turn subservient to el Pesarkhal.[7]

TradeEdit

Because land travel to Teshburl was so difficult, almost everyone, including traders, entered and exited the port town by ship.[4] The Coast Trail did pass through Teshburl, but it was little used, due to the rocky terrain,[8] and travel across the desert was dangerous.[4]

In addition to the warships for the navy, the town produced all manner of rope, cord, and nets and other equipment for sailing. Fishing was a major industry as well.[1]

SocietyEdit

Why, their guildmasters do not even bother to claim their rightful pasha's titles, if you can imagine!
  — a visiting Almraivenar socialite[1]

Almost everything in this town revolved around the sea trade and the navy.[1] Children here were raised to play with toy boats as opposed to the toy wagons those from other places might receive.[4] Almost every soul in Teshburl was human, and eleven out of twelve were sailors or involved in the sea trade in some other way. There were very few farms and only a select few caravanners.[1]

Slavery was not as rampant here as in other Calishite cities, and only the highest ranking officials relied on slave labor.[1]

In 1370, except for small shrines to gods in control of weather and the sea, there were no major temples in the city.[6] Wizards and their magic were also not as common here as in other places in Calimshan; those who did practice magic tended to focus on spells useful for naval combat.[6]

HistoryEdit

In the Year of Dark Venom (37 DR), a massive tidal wave struck Teshburl and four other cities of Calimshan, flooding the town and causing severe destruction. Two-thirds of the town was lost.[9]

In 320 DR, the town was affected by the terrible Infernal Death plague.[10]

During the Eighth Age of Calimshan, massive sea storms against struck and destroyed more than half of Teshburl's ships.[6]

In the late fourteenth century DR, it was discovered that certain evil cults had been stealing children from their beds. This revelation led to a massive uprising in the city, in which the population destroyed the temples of evil gods, such as Bane, Bhaal, and Cyric. In their zeal, other temples were destroyed as well, leaving Teshburl without any major religious centers by 1370 DR.[6][7]

Ever since the removal of Vizar Adsahl el Madhaem in 1355, the navy has been taking over more and more property from private owners in the town.

Rumors and LegendsEdit

The admiral's white-marbled estate had streaks of red in its stones. Legends stated that these were the results of the blood shed by Marak yn Kahdan el Vitendi, one of Mond el Vitendi's relatives from the time of the Shoon Imperium. Mond el Vitendi had anyone who suggested such an idea promptly executed.[6]

The location of the Mourning Mast also included a statue of a Lonely Widow. Legends claimed that a heartbroken widow turned to stone on hearing of the death of her husband at sea as she stood on the cliff's edge waiting for him.[6]

The inn and tavern known as The Roving Rune was said to contain magical mosaics that could bring joy to anyone so fortunate as to be able to touch one of its wandering runes.[6]

Finally, Teshburl contained a local legend known as the Red Rysal. This vigilante captain defended the common folk of the town against corruption for decades, and his (or her) true identity remained a mystery to most. (He was the one who first discovered how the townspeople's children were being stolen.)[7]

Notable LocationsEdit

Bold Jhyak's 
This tavern, unlike the rest in Teshburl, was modeled after a rustic northern roadhouse, and it tended to be a place where adventurers would visit.[6]
The Mourning Mast 
This monument was located on the southeast cliffs of the town and was a traditional site of mourning for widows.[6]
The Penitent's House 
This two-story marble former family shrine for el Vitendi served as the official government building for the sultan of Teshburl.[6]
The Roving Rune 
This inn and tavern was a former mage's tower, and it still contained strange magics in its walls.[6]
Samahl's Cords 
This rope- and net-maker's shop was the headquarters for the Guild of Cordwainers and Netmakers in Teshburl.[6]
The Yanatralbahr 
This palace was the estate of the Syl-Ralbahr and his family. Its high marble walls and six buildings dominated the skyline of the town.[6]

Notable InhabitantsEdit

In 1370 DR, notable inhabitants of Teshburl included:

AppendixEdit

NotesEdit

  1. According to census-taker Vizar Achmed el Imnt of Calimport, this figure was "altered ridiculously". It included all slaves and dependent rural families, whereas other population figures recorded here do not. (See: Empires of the Shining Sea page 99.)

ReferencesEdit

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 Steven E. Schend and Dale Donovan (September 1998). Empires of the Shining Sea. (TSR, Inc), p. 117. ISBN 978-0786912377.
  2. Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide 3.5 edition. (Wizards of the Coast), p. 137. ISBN 0-7869-2889-1.
  3. Steven E. Schend and Dale Donovan (September 1998). Empires of the Shining Sea. (TSR, Inc), p. 71. ISBN 978-0786912377.
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 Scott Haring (1988). Empires of the Sands. (TSR, Inc), p. 57. ISBN 0-8803-8539-1.
  5. Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 155. ISBN 0-7869-1836-5.
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 6.15 6.16 6.17 Steven E. Schend and Dale Donovan (September 1998). Empires of the Shining Sea. (TSR, Inc), p. 118. ISBN 978-0786912377.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Steven E. Schend and Dale Donovan (September 1998). Empires of the Shining Sea. (TSR, Inc), p. 119. ISBN 978-0786912377.
  8. Steven E. Schend and Dale Donovan (September 1998). Empires of the Shining Sea. (TSR, Inc), p. 80. ISBN 978-0786912377.
  9. Steven E. Schend and Dale Donovan (September 1998). Empires of the Shining Sea. (TSR, Inc), p. 29. ISBN 978-0786912377.
  10. Brian R. James and Ed Greenwood (September, 2007). The Grand History of the Realms. (Wizards of the Coast), p. 70. ISBN 978-0-7869-4731-7.
  11. Steven E. Schend and Dale Donovan (September 1998). Empires of the Shining Sea. (TSR, Inc), p. 177. ISBN 978-0786912377.
  12. Steven E. Schend, Sean K. Reynolds and Eric L. Boyd (June 2000). Cloak & Dagger. (Wizards of the Coast), p. 75. ISBN 0-7869-1627-3.
  13. Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 90. ISBN 0-7869-3693-2.

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