Situated along the valley of the River Tesh, Teshendale was a lost dale once occupied the rocky territory spanning from Zhentil Keep to the Desertsmouth Mountains. The former dale has since become a desolate land covered in ruins.[1]

The Dales Council continued to keep an empty seat for Teshendale as a reminder of what happened when the Dales do not stick together.[1]


Home to a number of monstrous humanoid and goblinoid races, the former dale was almost completely overrun with goblins, orcs and ogres.[2]

Notable LocationsEdit


Although no longer part of the Dalelands, the cities of Teshwave and Snowmantle remained under control of Zhentil Keep until their destruction.[3]

  • Teshwave: Once the largest trading community in Teshendale, the city became a staging area for Zhent non-human troops and mercenaries.[3] In the 1360's DR this garrison was under the charge of the dim-witted Guthbert Golthammer, though its true power rested in the Cyricist priest, Asdag.[2]


In 1316 DR[1] it was invaded by Zhent forces and orcs working for them. The people were slain, enslaved or driven away, and thousands of refugees sought refuge in the surrounding dales.[2]

The valley was quarried and the granite used to build vast sections of the walls that protected Zhentil Keep.[3]. They continued to strip the land of its resources for over 50 years.[2]

During the late mid 1300's DR, a bandit known as Tyran the Outlaw struck back against the Zhent forces. Though he had few forces to muster, his efforts had earned himself a 500 gp bounty.[2]



  1. 1.0 1.1 1.2 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 116. ISBN 0-7869-1836-5.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Richard Baker (1993). The Dalelands. (TSR, Inc), p. 53. ISBN 978-1560766674.
  3. 3.0 3.1 3.2 3.3 Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised), A Grand Tour of the Realms. (TSR, Inc), p. 38. ISBN 1-5607-6617-4.