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Teziir is the largest free city on the coast of the Dragonmere. Teziir is an independent trade city, attempting to displace Westgate as the principal trade city for goods traveling from the Sword Coast to the Inner Sea.
The city is still considered a frontier town by most people. Its growth has been haphazard. Very few roads run straight for any considerable distance. There is also a considerable population that lives outside the town in shacks and tents. They provide many services, both legal and illegal, to the inhabitants of the city proper.
Teziir has never been involved in an actual war, though it does suffer from brutal pirate raids.
Teziir is a trade city, run like a business by a council of merchants. This council's membership consists of many of the same men and women who founded the city and they run the city like it is their own personal property. These merchants have hired a variety of people to administer, guard, and otherwise service the city and they treat them like employees, dismissing them if they don't produce results.
Several churches have established temples in Teziir, including: Azuth, Chauntea, Helm (the largest temple in the city), Torm, Tymora, and Tyr. There is no "official" religion of the city, though most of the ruling council worships Helm.
Teziir has a normal population of around 40000, which swells to over 50000 in the summer. There is also a population of prospectors and miners who ply their trades in the mountains outside the city. Their success has been minimal, at best.