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Tharizdun

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Tharizdun
Basic Information
Title(s) The Chained God[1]
The Elder Elemental Eye[1]
Power level Intermediate deity[2]
Influence
Dominion Abyss[3]
Portfolio Annihilation, madness[4]
Domains Chaos, Destruction, Evil, Force, Madness[2]
Worshipers
Worshiper alignments
LG NG CG
LN N CN
LE NE CE
Favored weapon Dagger
Rules Information
Alignment Chaotic evil[4]

Tharizdun was a long-forgotten interloper god originating from Oerth who sought to destroy all that is. During the Dawn War, he created the Abyss, an act for which he was imprisoned by the gods. His followers hoped to set him free.[3]

BackgroundEdit

A deity hungry for power found and seized a shard of pure evil. This god, Tharizdun, found his mind and spirit opened to the obyriths trapped in their dying darkness. The link to those foul beings corrupted him in an instant, driving the deity to madness. But the obyriths' plan to seize the celestial realms controlled by Tharizdun and his kind was met with resistance and a twist they had not anticipated. The obyriths demanded that the deity plant the seed of evil within the Astral Sea, promising him total dominion of that realm in exchange for his fealty. Even within his madness, however, Tharizdun recognized that his fellow gods would turn on him before he could fully seize the power the obyriths promised. Instead, the mad god traveled to the farthest reaches of the cosmos, planting the seed of evil in a primordial expanse of the churning Elemental Chaos, the realm of the fallen primordials, which he hoped to seize as his own.[5] This seed eventually grew into the Abyss, and though the act gained him great power, his fellow gods temporarily put aside their differences in order to imprison him.

He was trapped in another universe that had been completely subsumed by its own version of The Abyss, known only as Voidharrow. The gods left him with all of his powers intact in this realm, similar to what he wished to turn his universe into. The mad god occasionally had periods of lucidity. It was during these periods that he plotted his escape. One of his more successful plans was the creation of the persona known as the Elder Elemental Eye. In this guise, he communicated with the evil archomentals, convincing them that they were his creations, thereby gaining their allegiance.

HistoryEdit

In 1340 DR, a cult of Tharizdun formed in western Chessenta. It hired bandits, consorted with demons, and caused much havoc before an alliance of forces destroyed it. Some credit the fact that Tharizdun did not gain a permanent foothold on Toril to the personal intervention of the goddess Mystra.[6]

A new cult of Tharizdun was formed by the plague demon Murmur in 1479 DR after a burnt portion of its corpse was discovered by the Firestorm Cabal in Akanûl. It possessed Leheren, one of the members of the Cabal, and created a secret order within the order devoted to freeing Tharizdun and releasing him on the continent of Faerûn.[7]

At roughly the same time, the last of the Sabrak clan of dwarves discovered an intrusion of the Abyssal Plague in a temple of Ghaunadaur in the mountains south of Easting and devised a way to transform victims of the plague into plague demons with which they hoped to create an army that would fight for the Elder Elemental Eye.

DogmaEdit

Tharzidun's exact dogma is unknown, as the ages he was imprisoned in the Abyss along with his own growing insanity have left him unable to communicate in a meaningful manner; even when he appeared to his followers, he only spoke to them in the form of a shrieking babble that was impossible for mortals to comprehend. The following are his assumed teachings, followed by his cults.[1]

Channel power to the Chained God, so he can break his chains. Retrieve lost relics and shrines to the Chained God. Pursue the obliteration of the world, in anticipation of the Chained God’s liberation.[1]


The very threads of existence must be torn asunder, then burned, then the ashes scattered, until all is nothing and no one exists to remember existence.


ReferencesEdit

  1. 1.0 1.1 1.2 1.3 James Wyatt (June 2008). Dungeon Master's Guide 4th edition. (Wizards of the Coast), p. 163. ISBN 978-0-7869-4880-2.
  2. 2.0 2.1 David Noonan (May 2004). Complete Divine. (Wizards of the Coast), p. 121. ISBN 0-7869-3272-4.
  3. 3.0 3.1 Mike Mearls, Brian R. James, Steve Townshend (July, 2010). Demonomicon. (Wizards of the Coast), p. 8. ISBN 978-0786954926.
  4. 4.0 4.1 James Wyatt (June 2008). Dungeon Master's Guide 4th edition. (Wizards of the Coast), p. 162. ISBN 978-0-7869-4880-2.
  5. Mike Mearls, Brian R. James, Steve Townshend (July, 2010). Demonomicon. (Wizards of the Coast), p. 7. ISBN 978-0786954926.
  6. Bruce R. Cordell (April 2011). Sword of the Gods. (Wizards of the Coast), p. 112. ISBN 978-0786957392.
  7. Bruce R. Cordell (April 2011). Sword of the Gods. (Wizards of the Coast), p. 180. ISBN 978-0786957392.


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