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Thayan knights were the protectors of Thay's famed Red Wizards, and leaders within Thay's armies. They were unfailingly loyal, notably knowledgeable in the ways of magic (even if they did not practice it), and extremely skilled in martial warfare.[1][2]

Activities[]

These warriors acted as commanding officers of Thayan soldiers, defenders of Thayan enclaves all over Faerûn, and as personal bodyguards to Red Wizards. They were knights only in name, as they did not have any code of conduct. The only rule to which they adhered was that their life was of no importance compared to the safety of the Red Wizards, whom they were sworn to protect.[1] Failure to fulfill this duty was severely and painfully punished.[3]

Outside of battle, Thayan knights shadowed their Red Wizard charges and maintained a constant vigilance.[4] They were known to project a stern and intimidating presence.[5]

Tactics[]

In battle, Thayan knights followed the orders of their Red Wizard masters, and skilled knights could anticipate such commands as well as other needs that might arise. Because of their experience in combat, wiser Red Wizards would even consult their knights on matters of strategy.[6]

A Thayan knight's primary duty was to protect their wizard superior from melee attackers, and so they never left their charge's side for long. Instead, they focused on coordinating other soldiers in battle as per their superior's wishes.[6] Experienced knights could inspire Thayan soldiers to make daring final stands in service to their wizard overlords,[7] If a knight did engage in close quarters combat, many were trained to survive the impact of explosive spells, allowing the Red Wizards to bombard the melee from a distance with only the knight emerging alive.[6]

Because of the importance of their duty to protect the Red Wizards, Thayan knights almost always fought to the death, preferring to throw themselves on enemy blades than face the cruel fate that awaited those who failed this duty.[3] It was not unheard of that a knight might carry poison in order to end their own lives after failing their masters, or otherwise to avoid being captured.[8]

Culture[]

To become a Thayan knight, a skilled human warrior had to be born in Thay, possess significant martial abilities, and swear absolute allegiance to the Red Wizards. Non-humans were prohibited from joining their ranks as of the mid-to-late 14th century DR,[1] but this prohibition had been relaxed as of the late 15th century DR.[9] Slaves were never permitted into their ranks.[1]

Discipline and obedience were paramount characteristics in a Thayan knight, who were expected to focus on defending the Red Wizards at all costs. As a result, warriors trained in the ways of barbarians were not considered eligible, but fighters and the occasional monk or ranger were.[1]

Initiation[]

Thayan Knight by Wayne Reynolds

A Thayan Knight being ordered by a Red Wizard.

Upon becoming a Thayan knight, an individual was adorned with a magical tattoo, either on their forehead or back, that branded them as unique. Once the tattoo was completed, it made the knight unable to resist any mind-affecting magics wrought by a Red Wizard. This intimidating symbol thus marked them as completely loyal to the Red Wizards.[7]

The most veteran of knights would have themselves marked with an additional tattoo upon their face.[7] Some variants of these tattoos bound the knight to a specific Red Wizard, often a Zulkir, and allowed them to absorb some injuries that Red Wizard would otherwise receive.[9]

Abilities[]

Having been exposed to the innate cruelty of their homeland, Thayan knights were extremely resilient to fear on the battlefield, and could seldom be charmed. Their zeal and fervor for protecting the Red Wizards was so intense, they would surpass their normal limits when attacking any person or creature they saw attempt to harm one of the crimson-robed mages. Due to their conditioning to serve unfailingly, Thayan knights found it much more difficult to fight or to resist the spells of a Red Wizard.[7]

In the late 15th century DR, it became more common for Thayan knights to also be trained in spellcasting. Their spells focused on protecting their charges—such as with protection from evil and good—and smiting their enemies—such as with thunderous smite, branding smite, or blinding smite. They also enhanced their existing abilities to inspire allies and intimidate enemies with magical auras.[9]

Possessions[]

Most Thayan knights were equipped with enchanted full plate armor and a cloak of resistance. They wielded longswords, composite shortbows, and metal shields, which were also often enchanted or at least of fine craftsmanship. Most carried a handful of potions.[10]

While skill with the longsword was expected if not mandatory,[1] Thayan knights were also skilled with a wide variety of weapons.[7] The glaive was also a popular option.[9]

Notable Thayan Knights[]

Ivy Enclave

A pair of Thayan knights guarding a Red Wizard within a Thayan enclave.

  • Savvis Daal, overseer of the Red Wizards' slave pits at the Thayan enclave in Proskur in the mid-to-late 14th century DR.[4]
  • Oscillok, a servant of Zulkir Ethra Dralas in the late 15th century DR.[11]
  • Arzel Phen, a defender of the Thayan enclave in Proskur in the mid-to-late 14th century DR.[4]
  • Nular Rhyn, the bodyguard and advisor of the Red Wizard Chathin Zurn in the mid-to-late 14th century DR.[4]
  • Magnus Varn, the bodyguard and messenger of the Red Wizard Torisk Haut in the mid-to-late 14th century DR.[4]
  • Azar Vrask, another defender of the Thayan enclave in Proskur in the mid-to-late 14th century DR.[4]

Appendix[]

Gallery[]

Appearances[]

Novels
The Crimson Gold
Video Games
Dungeons & Dragons: Heroes of Neverwinter
Licensed Adventures & Organized Play
Dues for the DeadStreams of CrimsonTurn Back the Endless Night

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 64. ISBN 07-8691-989-2.
  2. 2.0 2.1 Andy Collins, David Noonan, Ed Stark (November 2003). Complete Warrior. (Wizards of the Coast), pp. 85–87. ISBN ISBN 0-7869-2880-8.
  3. 3.0 3.1 Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 62. ISBN 07-8691-989-2.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 66. ISBN 07-8691-989-2.
  5. Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 57. ISBN 07-8691-989-2.
  6. 6.0 6.1 6.2 Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 61. ISBN 07-8691-989-2.
  7. 7.0 7.1 7.2 7.3 7.4 Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 65. ISBN 07-8691-989-2.
  8. Steve Winter (2014-08-28). Dues for the Dead (DDEX1-4) (PDF). D&D Adventurers League: Tyranny of Dragons (Wizards of the Coast), p. 18.
  9. 9.0 9.1 9.2 9.3 Greg Marks (2018). Turn Back the Endless Night (DDAL07-18) (PDF). D&D Adventurers League: Tomb of Annihilation (Wizards of the Coast), pp. 30–31.
  10. Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), p. 63. ISBN 07-8691-989-2.
  11. Greg Marks (2018). Turn Back the Endless Night (DDAL07-18) (PDF). D&D Adventurers League: Tomb of Annihilation (Wizards of the Coast), p. 10.
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