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The Complete Paladin's Handbook is a 2nd-edition Advanced Dungeons & Dragons accessory.

In the fight against evil, the paladin stands as Good's supreme, undaunted champion. This 128-page accessory helps you play as the noblest warriors of the AD&D® game. Create or enhance your paladin with new proficiencies and equipment, new rules for bonded mounts, and paladin kits like the divinate, envoy, ghosthunter, skyrider, and the indomitable wyrmslayer. The Complete Paladin's Handbook attends the world's finest heroes as they achieve their lofty ideals.

Description[]

The Complete Paladin's Handbook is the 12th book in the Player's Handbook Rules series and is designed to provide players and Dungeon Masters with comprehensive information and resources for creating and playing paladin characters.

The book offers detailed guidance on creating paladin characters, including character attributes, race options, and background considerations. It provides players with the tools to design paladins with diverse personalities and backgrounds. The sourcebook delves into the unique abilities and code of conduct that define paladins. Paladins are holy knights dedicated to justice, righteousness, and the protection of the innocent. The book covers their martial skills, divine powers, and moral obligations.

The Complete Paladin's Handbook introduces various paladin orders, each with its unique traditions, oaths, and goals. Players can choose to belong to these orders or create their own. It also covers the religious aspects of paladins, including their faith, devotion to deities, and relationships with churches and religious orders.

It includes information on magical weapons, armor, and equipment that are particularly suited for paladins. This includes enchanted swords, holy relics, and protective gear.

It discusses the role of mounts, such as warhorses, and loyal animal companions that paladins may have. These creatures often serve as steadfast allies in the paladin's quest for justice.

It offers role-playing tips and suggestions for players who wish to portray paladin characters convincingly. It covers topics like honor, compassion, and interactions with other characters. The book provides campaign ideas and adventure hooks that involve paladin characters and the challenges they might face, such as quests to battle against evil cults, protect the vulnerable, or restore order to a troubled land. It includes profiles of notable paladin NPCs, both heroes and adversaries, that can be used in campaigns as allies, quest-givers, or antagonists.

Contents[]

  • Introduction
  • Chapter 1: Character Creation
  • Chapter 2: Paladin Abilities
  • Chapter 3: Ethos
  • Chapter 4: Paladin Kits
  • Chapter 5: Proficiencies
  • Chapter 6: Equipment
  • Chapter 7: Role-Playing
  • Chapter 8: Faith
  • Chapter 9: Orders
  • Appendix: Bibliography
  • Appendix: Original AD&D Game Paladins
  • Paladin Character Record Sheet
  • Paladin Kit Sheet

The book also includes 32 tables.

Index[]

Click here for index

Creatures[]

bat • crystal ooze • demihuman • dog • gas spore • green slime • neo-otyugh • otyugh • phycomid • rat • rot grub • violet fungus

Paladin Kits[]

Miscellaneous[]

Armor & Clothing
breeches • cape • coif (clothing) • riding boots • spur • surcoat • wimple
Diseases
Games
Items
barding • bit and bridle • blanket • canon • currycomb • hoof pick • horseshoe • mirror • sachet • saddle • scabbard • utensil
Materials & Substances
acid • brocade • linen • mercury • porcelain • silk • velvet
Weapons

Gallery[]

Credits[]

  • Design: Rick Swan
  • Editing: Allen Varney
  • Black and White Art: Ken Frank, Mark Nelson, Valerie Valusek
  • Color Art: Les Dorscheid, Fred Fields, L. Dean James, Glen Orbik
  • Electronic Prepress Coordination: Tim Coumbe
  • Typography: Angelika Lokotz
  • Production: Paul Hanchette

Appendix[]

See Also[]

External links[]

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