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The Halfling's Gem

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The Halfling's Gem2
86652 (original)
950167200 (reissue)
The Halfling's Gem
Basic Information
Author(s) R.A. Salvatore
Publisher Wizards of the Coast
Type Novel
Realm year(s) 1356 - 1357 DR
Binding Mass Market Paperback /
Hardcover
Released January 1990
Reprinted November 2005
Pages 314 (original)
352 (reissue)
ISBN 0-8803-8901-X
ISBN 0-7869-3825-0
Series
Series Icewind Dale trilogy
Preceded by Streams of Silver
Followed by Legacy of the Drow series

The Halfling's Gem is the third book in the Icewind Dale trilogy by R.A. Salvatore. It was later reissued as book six of the Legend of Drizzt series.

Assassin Artemis Entreri whisks his kidnapped victim, Regis the halfling, south to Calimport and into Pasha Pook's vengeful hands. If Pook can control the magical panther Guenhwyvar, Regis will die in a real game of cat and mouse.

Using an enchanted mask, dark elf Drizzt Do'Urden hides his heritage and races with the barbarian Wulfgar to save their light-fingered friend. An unexpected ally arrives just as Entreri springs a trap. But can Regis survive unscathed?

The companions from Icewind Dale battle pirates on the famed Sword Coast, brave the deserts of Calimshan, and fight monsters from other planes to rescue their friend... and themselves.


Summary Edit

In the first part of the book, Drizzt Do'Urden and Wulfgar are on their way to catch up with the assassin Artemis Entreri who captured Regis. First they visit Malchor Harpell who gives them equipment and advices, then they defeat a banshee to retrieve a magical mask that has the power to show Drizzt as a normal elf or human. In Waterdeep, guided by Khelben, they board Deudermont's ship and they reach Baldur's Gate. Entreri, using Regis' magical ruby pendant to his own advantage, is always ahead of them though, in spite of the halfling's efforts to slow the assassin down. In the meanwhile Bruenor Battlehammer, believed dead in Mithral Hall, fights his way out of his ancient home and manages to get out, even though he was poisoned.

In the second part of the book, Bruenor is rescued by Lady Alustriel, healed, and brought to the Ivy Mansion. There he is reunited with Catti-brie and soon they plan to leave and catch up with Drizzt and Wulfgar. In the meanwhile the Pasha Pook is informed of the drow and the barbarian who are following Entreri, so he hires a pirate, Pinochet, to get rid of them. Deudermont's ship is saved only by the arrival of Bruenor and Catti-brie. After that the four friends reunited reach Calimshan and proceed their travel by land, after escaping an assassination attempt by a greedy merchant. In the meanwhile Entreri arrives in Calimport, Pasha Pook gets his magical pendant back, and Regis is tortured.

In the last part of the book the companions arrive in Calimport and plan to sneak into Pook's guild. They are waited by both Pook and Entreri though, and in the ensuing fights Drizzt finds himself dueling with Entreri while Wulfgar is separated from his friends. Entreri, injured, runs away, and the companions join Wulfgar inside Pook's guild, fighting off the Pasha's wererat allies. As a last resort, Pook's wizard, LaValle sends the companions in the terrible Tarterus plane with the powerful Taros Hoop, but the heroes manage to escape thanks to the help of Regis and to destroy the magic artifact. Pook, trying to run away, is killed by Guenhwyvar, while the remaining wererats are wiped out by the panther's astral friends. After everything is settled, Regis makes himself the new guildmaster.

The book ends with Drizzt, Bruenor, Wulfgar and Catti-brie returning to the North and going to the war to get back Mithral Hall. The battle is won, Bruenor is crowned king, Settlestone starts to be rebuilt by Wulfgar's people, and the barbarian marries Catti-brie. Drizzt, who is often out meeting Lady Alustriel, joins his friends for the wedding, as well as Regis, but the halfling's visit is out of necessity: he's running away from something once again...

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