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The Mines of Bloodstone is a 1st-edition Advanced Dungeons & Dragons adventure that was later retconned into the Forgotten Realms. It features the Battlesystem tabletop rules.

The most deadly dungeon ever devised! High-level characters brave the unexplored corridors of Deepearth to confront perhaps the most feared adversary in the AD&D game.

The second chapter of the Bloodstone Pass saga follows the conclusion of the desperate war against the bandit army. A cold and bitter winter drives the villagers to the edge of starvation, and numerous horrors strike the town of Bloodstone Pass.

Join the adventure as the heroes explore the depths of the ancient Bloodstone Mines, now inhabited by fearsome demons. There they hope to uncover the fantastic treasures rumored to exist in the unknown darkness. But deep within the mines, all is not what it seems...

This module uses the new rules from the Dungeoneer's Survival Guide and Wilderness Survival Guide. The adventure also includes optional BATTLESYSTEM scenarios fought entirely underground. These supplementary products are not required to play the adventure, however.

Description[]

The Mines of Bloodstone is a sequel to Bloodstone Pass which although originally a stand-alone adventure, was now to be the first in the four part Bloodstone Pass saga. This module continued the generic campaign setting of Bloodstone Pass, although later modules in the series retconned Bloodstone into the Forgotten Realms.

The modules contains options for use of the Dungeoneer's Survival Guide and Wilderness Survival Guide game manuals, both new at the time. It also includes two battles where players command an army using the Battlesystem rules. For players without Battlesytem these battles can occur "off stage" while the players make a raid that otherwise occurs after the battles.

Summary[]

The characters need to journey through a blizzard to get to the Bloodstone Mines, which lead to the duergar kingdom of Deepearth, and the Temple of Orcus.

The adventure begins with a set of village encounters, before some further encounters in a big valley. The player characters then proceed into the Mines of Bloodstone, where the duergar and svirfneblin are at war, and then on to the demonic temple of Orcus of the duergar. This is an attempt to gain an ancient treasure to help the beleaguered innocent citizens of Bloodstone Pass.

Contents[]

  • Introduction
  • Chapter 1: A Hard Winter
  • Chapter 2: The Big Valley
  • Chapter 3: The Bloodstone Mines
  • Chapter 4: Kingdoms of Deepearth
  • Chapter 5: Council of War
  • Chapter 6: The Temple of Orcus
  • Epilogue
  • Pregenerated Player Characters
  • New Monsters

Index[]

Characters[]

AdairAldricBanakChristine DragonsbaneClematisCurcuminFredegastGailanGlorloHaraldHortenseIndanthreneLalibelaKirosOrcollaOrcusQuillanRogarRuggedoShinarTamalTokanTranthValonVikos
Referenced only
FelixGarlenGarvinGrandfather of AssassinsVirdin BloodfeathersZhengyi

Creatures[]

beholderblack dragonbrown bearcarrion crawlercatoblepascentaurdisplacer beastdragon turtleduergarearth elementalfaerie dragonghastgiant sluggiant weaselglabrezugoblingorgongreater basiliskhalflinghell houndhill dwarfhydrairon golemintellect devourermanticoremegalodonmimicneo-otyughphase spiderpiercerpigpixiered dragonremorhazroperrust monstershadowshriekerspectrespirit nagasteederstone-eaterstone giantstone golemsvirfneblintarrasqueumber hulkvampirewereworgwill-o'-wispwraithworgzombie
Referenced only
goatgreen dragonnixiepurple wormshambling moundsheep

Locations[]

Buildings
Inns
Inn of the Clowns
Referenced only
Castle Perilous
Landmarks
Bloodstone Mines
Referenced only
Ford of Goliad
Mountains
Galena Mountains
Nations
Damara (Arcata)
Referenced only
Vaasa
Regions
Northeast FaerûnUnderdark
Roads
Bloodstone Pass
Settlements
Bloodstone VillageDeepearth

Magic[]

Clothing
boots of speedbracers of archerycloak of elvenkindcycloconehat of differencering of free actionring of mind shieldingring of shooting stars
Items
Boccob's blessed bookBook of Vile Darknesscarpet of flyinggem of insightfigurine of wondrous powerhorn of Valhallanet of entrapmentpipes of the sewersprison of Zagygshadow lanthorn
Potions
elixir of healthphilter of lovepotion of fire breathpotion of speed
Spells
continual lightcontrol weatherdetect gooddetect magicdetect invisibilitygatemagic jar
Weapons
arrow of slayingdagger of venomdwarven throwerHammer of Thunderboltsholy avengerhornbladelongbow of the forestmace of disruptionrod of alertnessrod of resurrectionrod of securitystaff of the magisword of woundingtrident of submissionwand of fear
Referenced only
create food and waterdetect evilstone of controlling earth elementalswall of stone

Organizations[]

Referenced only
Assassins Guild of the GalenasCircus of Doctor Trundles

Religion[]

OrcusSt. Sollars
Referenced only
Lolth

Misc[]

Armor
chain mailplate mailshield
Events
Referenced only
Battle of GoliadBloodstone WarsWolf Winter
Food & Drinks
alemead
Gemstones
bloodstone
Items
axlecigarcoffinmugpickropesaddleshoveltorch
Referenced only
horseshoesplow
Vessels
minecart
Weapons
crossbowshort swordthrowing axewarhammer

Gallery[]

Credits[]

  • Design: Michael Dobson, Douglas Niles
  • Editing: Mike Breault
  • Cover Art: Keith Parkinson
  • Interior Art: Graham Nolan
  • Cartography: Dave LaForce, Tom Darden, Gloria Habriga
  • Typography: Betty Elmore
  • Graphic Design: Cohen O'Malley, Dennis Kauth, Stephanie Tabat

Appendix[]

External links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

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