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The Ride

The Ride.jpg
The Ride
Geographical information
Area North Faerûn
Societal information
Races






Humans Ogres Giants Dragons Others
Political information
Government Tribal/clan communities

The open steppe of The Ride lies between the Dragonspine Mountains, the Border Forest and the Gray Land of Thar. It is home to tribes of mounted barbarians who consider any outsiders to be fair game. Although the tribes are prone to constant internal struggling, they will quickly unite to face threats from the outside, like the Zhentarim march on Glister in 1352 DR.[1]

The forces of Zhentil Keep try to control the area, striving to control lucrative mines that riddle the mountain slopes north of the cold plains of The Ride.[1]

Barbarians of the RideEdit

There are many independent tribes in the Ride, but named tribes include:

ReferencesEdit

  1. 1.0 1.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition, p. 165. Wizards of the CoastISBN 0-7869-1836-5.
  2. 2.0 2.1 Brian R. James, Matt James (September 2009). Monument of the Ancients, Dungeon #170, p. 60. Wizards of the Coast.

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