|“|| Rogue dragons become heroes when a millennia-old curse is revealed. But knowing the cause of a disease and curing it are two very different things.
And when most of the victims of the curse would rather not be cured of it at all, it gets a whole lot harder.
Far up in the frozen wastelands of the bitter north, a ruined citadel holds the key to the Rage, and dragons alive and undead, sane and mad, good and evil, converge there to decide the fate of their mighty race. For a half-golem dragonslayer ending the curse has become less a mission of duty than of love, and that only makes it more vital that he succeed.
|This section is a stub. You can help us by expanding it.|