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Thunderlance

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Thunderlance was an arcane evocation spell that created a spear of force that could be used as a weapon and had the ability to dispel some defensive magics.[2][1] One version also absorbed certain magic projectiles and added their damage to its own.[3]

EffectsEdit

For one minute per level, the caster could wield a spear-like force that extended from his or her pointed finger. It was shimmering, faintly gray, could vary in length up to 20 ft (6.1 m), and was perfectly straight. No skill was required to wield thunderlance: an earlier version ignored all non-natural armor,[3] and the later version struck as if the caster had great strength.[2] The lance faded away at the will of the caster, if the caster lost consciousness or cast another spell, or when the spell expired.[2][3]

Some magical force protections were dispelled by the touch of a thunderlance. The later version could dispel shield, mage armor, and any other force-based spell of 3rd level or below.[2] The earlier version could even dispel a minor globe of invulnerability and other abjuration spells of the same level or less. In addition, the thunderlance absorbed magic missiles, Snilloc's snowballs, and other force-projectiles—one missile for every three caster levels—and use that magical energy to boost its damage on the next successful hit.[3]

ComponentsEdit

In addition to verbal and somatic components, this spell required a small metal spear as a material component.[2] The earlier version specifically required the spear be made of silver.[3]

HistoryEdit

This spell was first known to appear in the spell tome known as Aubayreer's Workbook.[4] This spell was published in "Volo's Guide to All Things Magical" and became generally known to the magical community.[5]

ReferencesEdit

  1. 1.0 1.1 Sean K. Reynolds (2004). Forgotten Realms Campaign Setting Spell List (HTML). General Archive. Wizards of the Coast. Retrieved on 2013-08-05. “As the release date of the Forgotten Realms Campaign Setting grows near, many gamers have wondered aloud about what spells are included in the new campaign setting. Never say we don't aim to please, because here's the list...”
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 75. ISBN 0-7869-1836-5.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 55. ISBN 0-8803-8828-5.
  4. Ed Greenwood, Tim Beach (1995). Pages from the Mages. (TSR, Inc), p. 15. ISBN 0-7869-0183-7.
  5. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 44. ISBN 0-8803-8828-5.

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