In battle, Timoth wielded a longbow and a double-bladed sword. This distinctive weapon was extendable, the blades extending from the size of daggers to full-length swords. He would also use the bow to bludgeon foes. Later, he fought with a plain longsword.
In the Year of the Prince, 1357 DR, Timoth was traveling with Onyx when they came across an elven maid being kidnapped by chasme. Quick to help, Timoth battled the winged creatures, and together they rescued Cybriana. Timoth volunteered himself and Onyx in escorting Cybriana to Waterdeep, though it was twenty leagues out of their way. There, they helped Cybriana search for the paladin Priam Agrivar, finally arriving at the Selûne's Smile tavern. The proprietress Luna introduced them to Vajra Valmeyjar, who led them to Priam—the drunken beggar outside, whom they rescued from thugs.
Together, the heroes journeyed into the wilderness to seek the famed smith Jogaoh, a dwarf whose forge it was said could create works of magic, whom Onyx believed could help restore strength to Priam's arms. Although Onyx doubted it would be any good against Priam's continuing drunkenness and self-pity, Timoth had hope. On the way, they were lured into a trap and attacked by a dustdigger—in truth a pet of Jogaoh named Ulala. Jogaoh also doubted Priam, yet upon hearing his tale, he agreed to help, provided the companions retrieved something from atop nearby Stoner's Needle. After battling ghoul warriors in the night, Vajra, Priam, and Jogaoh ascended the rocky tower, where Priam was restored, Jogaoh was freed of a curse, and a basilisk was slain. However, Priam had frozen in fear and departed in shame. Shortly after, bounty seekers of Manshaka ambushed the group, Timoth was netted, and they were captured.
Regaining his courage, Priam intercepted the bounty seekers, and launched an ambush. The companions fought their way free, overpowered the bounty seekers, and left them tied up in a net dangling from a tree, before continuing on their way.
Later, the group heard chasme pursuing new victims and raced to the rescue. That night, Cybriana's dark twin Kilili lured the party close to the tower of Imgig Zu, master of the chasme. Imgig's gargoyles attacked, snatching up the whole party bar Timoth. Finding the tower's entrance, he got in as it started to collapse, Imgig having collapsed his own tower to cover his flight from Onyx, Vajra, and Priam. The heroes were reunited, but Vajra was badly battered in the collapse. Timoth urged Priam to use his healing powers. Successful, resolved, Priam used his powers to heal Vajra's injuries.
Entering the caverns beneath the tower, the heroes battled through Imgig's ogre minions. Timoth discovered a trail of flowers conjured by Cybriana to where she was held. Here, Imgig Zu announced he would use the combined powers of Cybriana and Kilili to open Selûne's Eye and release his long-imprisoned people to overrun and conquer the Realms. But, too late, Imgig's people escaped, and still the ogres subdued the heroes. An exultant Imgig taunted Priam and threatened to kill him. But, just then, the roof of the cavern tore open and the brilliant light of the full moon shone through, blinding the ogres. Priam slew Imgig Zu and Cybriana merged with Kilili to form the living key to Selûne's Eye, drawing all of Imgig's people back within, saving the Realms from devastation at the cost of her unique identity. She became Kyriani. The heroes returned to Selûne's Smile where Luna rewarded them.
Later that year, an interdimensional wormhole (from the Great Door) opened in the darkened skies over Waterdeep, disgorging a swarm of gargoyles and kenkus. Timoth and Vajra battled the flying creatures until they were overwhelmed and sought shelter in the Smile at Luna's behest. They watched the City Guard and Khelben Arunsun hold them off.
On the hottest day of summer, 1357 DR, Timoth and Vajra arm-wrestled in the Smile as Onyx collected bets. Little did they know that, in the skies above, the constellations of the Centaur and the Woman Warrior were in alignment, giving power to their contest. This power merged with sweltering magic to open a door to an extra-dimensional prison, releasing Aviss and Fellandar to wreak a path of destruction in the city. Khelben Arunsun urged Timoth and Vajra to continue arm-wrestling to hold the door open, before he hurled the villains back in. Timoth and Vajra broke off, leaving the winner unknown and Onyx struggling to pay back his bets.
Reclamation Wars of TethyrEdit
During the Reclamation Wars of Tethyr, Timoth and Onyx joined Vajra in the fight to restore her homeland. The centaur played a key role in rescuing the future queen of Tethyr, Zaranda Star, from captivity near the end of the war.
AbilitiesEditIn battle, Timoth and Onyx made a unique fighting combination, with the dwarf often riding on the centaur's back. The pair both benefited from the arrangement, with Timoth having a trusted ally protecting his back and flanks and Onyx given swiftness, maneuverability, and height, often using his blow-darts on the hoof.
Timoth and Onyx were an odd pair, but fast friends. Onyx didn't understand Timoth's unwavering optimism, while Timoth thought Onyx was only so gruff to avoid being nice to folk bigger than him.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Steven E. Schend (1997). Lands of Intrigue: Book One: Tethyr. (TSR, Inc.), p. 79. ISBN 0-7869-0697-9.
- ↑ 2.0 2.1 2.2 Michael Fleisher (December 1988). “The Gathering”. Advanced Dungeons & Dragons #1 (DC Comics).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Michael Fleisher (February 1989). “The Secret of Selûne's Eye”. Advanced Dungeons & Dragons #3 (DC Comics).
- ↑ 4.0 4.1 4.2 Michael Fleisher (March 1989). “Sorcerer's Moon”. Advanced Dungeons & Dragons #4 (DC Comics).
- ↑ 5.0 5.1 Dan Mishkin (May 1990). “Day of the Darkening”. Advanced Dungeons & Dragons #18 (DC Comics), pp. 1–6.
- ↑ Michael Fleisher (January 1989). “The Bounty Seekers Of Manshaka”. Advanced Dungeons & Dragons #2 (DC Comics).
- ↑ Dan Mishkin (September 1991). “Summer in the City”. Advanced Dungeons & Dragons #33 (DC Comics).
- ↑ Steven E. Schend (1997). Lands of Intrigue: Book One: Tethyr. (TSR, Inc.), pp. 43–44. ISBN 0-7869-0697-9.