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Tome of Magic 3.5

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Tome of Magic introduces three new magic subsystems for the D&D game. Any or all of these systems can easily be inserted into a campaign. Pact magic gives characters the ability to channel lost souls, harnessing their abilities to gain supernatural powers. Shadow magic draws power from the mysterious Plane of Shadow. Truename magic gives characters that learn and properly use the true name of a creature or object immense power over it. All three systems introduce new base classes and spellcasting mechanics. Also included are new feats, prestige classes, magic items, and spells.


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Sourcebooks
3rd and 3.5 edition
Champions of Ruin · Champions of Valor · City of Splendors: Waterdeep · Cormyr: The Tearing of the Weave · Dragons of Faerûn · Faiths and Pantheons · Forgotten Realms Campaign Setting · Ghostwalk · Lords of Darkness · Lost Empires of Faerûn · Magic of Faerûn · Monsters of Faerûn · Mysteries of the Moonsea · Player's Guide to Faerûn · Power of Faerûn · Races of Faerûn · Serpent Kingdoms · Shining South · Silver Marches · Unapproachable East · Underdark
The Grand History of the Realms
3rd and 3.5 edition adventures
Anauroch: The Empire of Shade · City of the Spider Queen · Cormyr: The Tearing of the Weave · Into the Dragon's Lair · Pool of Radiance: Attack on Myth Drannor · Shadowdale: The Scouring of the Land · Sons of Gruumsh · The Twilight Tomb

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