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Torm

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Symbol of Torm

Torm

Title(s) The Loyal Fury
Power Level Greater deity
Formerly: Intermediate deity
Formerly: Exarch
Subservient Deities Bahamut (god)[1]
Ilmater (god)[1]
Dominion Celestia
Formerly: House of the Triad
Alignment Lawful good
Sphere Law
Portfolio Duty
Loyalty
Obedience
Worshipers Good fighters and warriors, guardians, heroes, knights, loyal courtiers, paladins
Cleric Alignments
Domains Civilization, Justice, Protection[2]
Formerly: Good, Healing, Law, Protection, Strength
Holy Day(s) Divine Death,[3] True Resurrection[3]
Favored Weapon Duty's Bond (greatsword)
Channel Divinity Prayer Torm's justice

Torm (pronounced TORM[4]), or The Loyal Fury, is the god of law and a lawful good greater deity whose portfolio consists of duty, loyalty, and righteousness. His symbol is a gauntlet, much like the symbol of the slain Helm, though specifically Torm's symbol is a right-hand gauntlet held upright with palm forward.

Contents

[edit] Worshippers

Torm's worshppers consist of those who favor the cause of both Good and Law. Righteousness, honesty, loyalty and truth are their primary pursuits. In the Post-Spellplague world, which is more dangerous and darker than ever, they shine as beacons of hope and courage.

Torm, the Loyal Fury.

[edit] Order of the Golden Lion

High Cleric Barriltar Bhandraddon serves as Torm's pontiff and rules from the magnificent Temple of Torm's Coming in Tantras. From this place, the pontiff has extended Torm's reach and worship by sponsoring continentwide knightly orders, including the prestigious Order of the Golden Lion.

Members of the Order of the Golden Lion, known as Tormtar, guard temples of deities whose worshippers the Tormish had persecuted during the Time of Troubles. This act of aiding other goodly faiths is called the Penance of Duty.

Along with the Penance of Duty, the Tormtar must also fulfill the Debt of Dereliction (the act of expending every resource possible to eliminate cults of Cyric and Bane), and the Debt of Destruction (the act of locating and recording areas of dead/wild magic and repairing the Weave). As the Order was created during the renaissance of Torm's church, it has enjoyed a noteable diversity in regards to the skills (classes) and races of its Tormtar.

[edit] Relationships

Torm had a friendship with Helm prior to the latter's death in 1384 DR, though the two deities' priesthoods were cold to one another. Torm has many enemies amongst the foul deities, but the return of his arch nemesis Bane has forced Torm to concentrate his efforts again.

It's well known that he and the Red Knight are fond of one another, but whether the two are friends or lovers is something the duo keep to themselves.

[edit] The Triad

Main article: The Triad

Torm was one of the three deities of similar interests known as the Triad, along with Ilmater and Tyr. It was often said by common-folk that Torm was the weakest of the three in his subservient role, but the role he played was of true importance: he acted as the nexus that holds the three together. Torm tempered Tyr's zeal for justice with his gifts of mercy and humility. The Triad broke up with the death of Tyr, but before Tyr died he gave his godhood and power to Torm during or after the Spellplague, and Torm was elevated to a greater deity soon after.

[edit] History

Prior to the Time of Troubles Torm was a minor demipower. Torm gained considerable attention and praise during the Godswar when his faithful helped keep one of the missing Tablets of Fate safe, and his own avatar battled and completely destroyed the avatar of Bane outside Tantras, (on Eleasias 13), seemingly killing the god who has already been weakened by Mystra and her servant Elminster. Torm died in the conflict too, but because of his loyalty to his portfolio was resurrected by the overdeity Ao at the end of the Time of Troubles, with his power greatly increased.

At some point between 1374 and 1479 DR he became a greater god and master of Celestia following the death of Tyr in a demonic invasion.[3]

[edit] Destruction of Bane's avatar

During the time of troubles, Torm defeated the avatar of Bane. He knew he did not have enough power to do this, so he chose to absorb the souls of his worshipers in Tantras, knowing that they would be instantly killed. The transferring of souls was done voluntarily and took thousands of lives, but Torm chose to spare children aged 14 and below. These individuals became known as the Martyr's Progeny.[5]

[edit] References


[edit] Notes

  1. 1.0 1.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide, p. 80. Wizards of the CoastISBN 978-0-7869-4924-3.
  2. Logan Bonner. Domains in Eberron and the Forgotten Realms (PDF). Dragon magazine 378 p. 8.
  3. 3.0 3.1 3.2 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide, p. 77. Wizards of the CoastISBN 978-0-7869-4924-3.
  4. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide, p. 253. Wizards of the CoastISBN 978-0-7869-4924-3.
  5. Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons, p. 75. Wizards of the CoastISBN 0-7869-2759-3.
The Faerûnian Pantheon
Major Deities
AzuthBaneBhaalChaunteaCyricGondHelmIlmaterKelemvorKossuthLathanderLoviatarMaskMielikkiMyrkulMystra (Midnight) • OghmaSelûneSharShaundakulSilvanusSuneTalosTempusTormTymoraTyrUmberleeWaukeen
Other Members
AkadiAurilBeshabaDeneirEldathFinder WyvernspurGaragosGargauthGrumbarGwaeron WindstromHoarIstishiaIyachtu XvimJergalLliiraLurueMalarMililNobanionThe Red KnightSavrasSharessShialliaSiamorpheTalonaTiamatUbtaoUlutiuValkurVelsharoon


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