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Trade Way

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The Trade Way was a long, well traveled trade road along the west coast of Faerûn.

GeographyEdit

The Trade Way started at Calimport in the south and traveled along the coast line all the way north to Waterdeep. The section of road between Baldur's Gate and Tethyr was also known as the Coast Way on some maps.

Geographical featuresEdit

Lakes and pondsEdit

Waypost Water 
A small pond about half a days ride north of Daggerford.[1]

Notable locationsEdit

Inns and tavernsEdit

Way Inn 
Half a days ride south of Bowshot.[2]

SettlementsEdit

Baldur's Gate 
Astride the Trade Way.[3]
Boareskyr Bridge 
A bridge over the Winding Water.[4]
Bowshot 
Half a days ride north of the Way Inn.[2]
Calimport 
Daggerford 
North of Bowshot. The largest stop on the Trade Way between Waterdeep and Soubar.[1] Where the Trade Way crossed the Delimbiyr River.[5]
Gillian's Hill 
Located about a half-day's travel south of Daggerford[6]
Liam's Hold 
Located about a day's travel south of Daggerford.[7]
Scornubel 
Located where the Trade Way meets the River Chionthar.[8]
Soubar 
Located South of Boareskyr Bridge on the Trade Way.[9]
Triel 
Located North of Scornubel.[10]
Waterdeep 
Zundbridge 
Where the Trade Way crosses the River Dessarin.[11]

Travel times or distancesEdit

  • Bowshot to the Way Inn; half a days ride, north.[2]
  • Daggerford to the Way Inn; two days hard ride, or about 100 miles, south of Daggerford.[12]

HistoryEdit

After the Spellplague, traffic to Luskan and Calimport was nearly non-existent but the Trade Way remained in use from Waterdeep to the southern edges of Tethyr. The Trade Way was no longer considered safe and paladins from Elturgard guarded the crossing at the Winding Water River. Caravan guards were considered a necessity and were in constant demand.[13]

ReferencesEdit

  1. 1.0 1.1 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 34. ISBN 1-5607-6940-1.
  2. 2.0 2.1 2.2 Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 31. ISBN 1-5607-6940-1.
  3. Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 26. ISBN 0-8803-8472-7.
  4. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 89. ISBN 1-5607-6940-1.
  5. Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 35. ISBN 0-8803-8472-7.
  6. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 40. ISBN 1-5607-6940-1.
  7. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 52. ISBN 1-5607-6940-1.
  8. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 105. ISBN 1-5607-6940-1.
  9. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 117. ISBN 1-5607-6940-1.
  10. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 120. ISBN 1-5607-6940-1.
  11. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 68. ISBN 1-5607-6940-1.
  12. Ed Greenwood (1994). Volo's Guide to the Sword Coast. (TSR, Inc), p. 65. ISBN 1-5607-6940-1.
  13. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 125. ISBN 978-0-7869-4924-3.

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