It was a large town with a population of around 2500.
The town was ruled by a democratically elected Lord Protector. His or her task was to command the town's militia and to settle disputes. The town's legal system was called "The Lord's Decree" and the lord protector had the power to amend this system at will.
The town operated a defense force called "The Twelve", which consisted of this many mounted patrols that rotated in a tenday cycle. If necessary, the town could rally together a well-armed militia of fifty rapidly and three hundred in a day.
Mountain ponies and other horses were for sale in the town, as well as harnesses and wagons. Guides were available for destinations anywhere in the North for 7 gold pieces per day (excluding food), although they required a deposit of eleven days' pay. The guides all carried rings of teleportation or a similar device in earring or belt form in order to make a quick getaway in the case of treachery, something they were all extremely wary of, and might even refuse getting into situations where this might be a possibility. A lot of the guides were ex-adventurers. Noted guides included:
- The Cart and Coin
- Ransor's Open Road
- Foehammer's Forge
- Uldinath's Arms
- The Triboar Travelers
- Wainwright's Wagons
|This article is incomplete. You can help the Forgotten Realms Wiki by providing more information.|
- ↑ Eric L. Boyd (June 2005). City of Splendors: Waterdeep. (Wizards of the Coast), p. 15. ISBN 0-7869-3693-2.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), pp. 82–88. ISBN 1-5607-6678-6.
- ↑ 3.0 3.1 Michele Carter, Stacy Janssen eds. (2015). Princes of the Apocalypse. (Wizards of the Coast). ISBN 978-0786965786.
- ↑ slade (April 1996). The North: Guide to the Savage Frontier. (TSR, Inc). ISBN 0-7869-0391-0.
- ↑ Paul Jaquays (1988). The Savage Frontier. (TSR, Inc), p. 33. ISBN 0-88038-593-6.