Triboar
From Forgotten Realms Wiki
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| Overview of Triboar | |
| Triboar | |
|---|---|
| Size | Large town |
| Area | Northwest Faerûn |
| Government | Democracy |
| Population | 2500 |
| Exports | Leatherwork [1] |
| Inhabitants of Triboar Locations in Triboar | |
Triboar is the on the junction of the Long Road and Evermoor Way, due west of Yartar, its traditional rival. It is a large town with a population of around 2500. Over the centuries it has been the assembly point for human armies in response to the orc hordes from the mountains in the north along the Surbrin. Its name is thought to reflect a traveller's tale of killing three boars on the same day. The lord protector's banner consists of three black boars on a red background.[2]
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[edit] Government
The town is ruled by a democratically elected lord protector. His or her task is to command the town's militia and to settle disputes. The town's legal system is called "The Lord's Decree" and the lord protector has the power to amend this system at will.[3] The previous ruler, Faurael Blackhammer, was killed in 1369 DR fighting the Tanar'ri forces from Hellgate Keep.[4]
[edit] Militia
The town operates a defence force called "The Twelve" which consists of this many mounted patrollers that rotate in a tenday cycle. If necessary, the town can rally together a well-armed militia of fifty rapidly and three hundred in a day.[5]
[edit] Goods and services
Mountain ponies and other horses are for sale in the town, as well as harnesses and wagons. Guides are available for destinations anywhere in the North for 7 gold pieces per day (excluding food) although they require a deposit of eleven days' pay. The guides all carry rings of teleportation or a similar device in earring or belt form in order to make a quick getaway in the case of treachery, something they are all extremely wary of, and might even refuse getting into situations where this might be a possibility. A lot of the guides are ex-adventurers. [ 1 ]
Gwaeron’s Slumber: Triboar is said to be the resting place of a god named Gwaeron Windstrom, the Tracker Who Never Goes Astray. He’s said to sleep in this stand of trees just west of town. Rangers who venerate Mielikki often visit Gwaeron’s Slumber to pray, but there’s no shrine here. It’s said that worshippers of Mielikki who sleep in this wood receive hints in their dreams of what the goddess wants them to do. If the worshipper isn’t a ranger, the person gains a once-in-a-lifetime, day-long ability to track as a ranger does. To avoid angering Gwaeron, laws in Triboar forbid cutting any trees, and hunting in the woods. The local militia patrols the grove to prevent orcs, trolls, and other such creatures from camping there - but less intelligent monsters have never been seen in Gwaeron’s Slumber.
[edit] Notable guides
[edit] Rivalry with Yartar
Although the rivalry between Triboar and the neighbouring Yartar is usually friendly, there have been occasions when it has erupted into violence over a particular incident.[6]
[edit] References
- ↑ Eric L. Boyd (June 2005). City of Splendors: Waterdeep, p. 15. Wizards of the Coast. ISBN 0-7869-3693-2.
- ↑ Ed Greenwood (1993). Volo's Guide to the North, p. 82. TSR, Inc. ISBN 1-5607-6678-6.
- ↑ Ed Greenwood (1993). Volo's Guide to the North, p. 83. TSR, Inc. ISBN 1-5607-6678-6.
- ↑ slade (April 1996). The North: Guide to the Savage Frontier. TSR, Inc. ISBN 0-7869-0391-0.
- ↑ Ed Greenwood (1993). Volo's Guide to the North, p. 82-83. TSR, Inc. ISBN 1-5607-6678-6.
- ↑ Paul Jacques (1988). The Savage Frontier, p. 33. TSR, Inc. ISBN 0-8803-8593-6.
